Colossal Order has launched their first post-launch replace for Cities: Skylines 2, a small hotfix patch that’s designed to focus on a number of small recreation crash bugs, and implement the primary few efficiency optimisations. Cities: Skylines 2 patch 1.0.11f1 is out now on Steam, and coming “as soon as possible” to the Microsoft Retailer.
Specifically, Colossal Order has modified how the LOD setting works, optimised and tweaked fog, depth of subject and international illumination, and tried to scale back the stutters when buildings spawn or degree up (and simply generally).
The primary of a number of deliberate patches that CO has deliberate to attempt to enhance recreation efficiency, the workforce writes, “While this does not address all issues we are aware of, we wanted to get you these improvements as soon as possible.”
Right here’s the Cities: Skylines 2 model 1.0.11f1 patch notes:
- Modified LOD to be unbiased of rendering decision to get extra constant efficiency with excessive resolutions
- Minor optimization with fog
- Depth of subject optimizations and tweaks
- World illumination tweaks
- Optimized stutters when buildings spawn/degree up
- Optimized numerous stutters throughout all methods
- Mounted crash after upgrading wind turbine
- Mounted crash when automotive crashes into nonetheless hidden automotive with trailer
- Mounted crash with mesh loading (that occurs with low settings principally)
Cities: Skylines 2 launched with the builders readily admitting that efficiency was not so good as they needed it to be at launch. With this in thoughts, they launched an announcement explaining the state of affairs and recommending lowered settings for customers to a minimum of be capable of intention for 30fps. As we’re already seeing, they pinpointed depth of subject, international illumination and volumetrics as key areas, and are concentrating on body price stutters. Here’s their optimisations tips guide.
All of this has put a dampener on the sport’s launch. Whereas it’s hit excessive numbers on steam participant counts, the Steam consumer evaluations presently pegs it as having a “mixed” reception.
All that stated, there’s an optimistic future for a recreation that may have a protracted future forward of it, very like the unique Cities: Skylines. In our Cities: Skylines 2 review, I stated, “The core city building is solid, a well-rounded new take on the city building genre that already covers a lot of bases, but has plenty of room for expansion and further ideas to come through to it. Sure, you might miss the creature comforts of old DLC and mods, but given time Cities: Skylines 2 will be a bigger and better city builder.”