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Darkest Dungeon 2: Best group comps


A lot of the work in a Darkest Dungeon 2 run is accomplished earlier than the run has even formally begun. The get together creation stage, the place you select which 4 heroes you’ll be taking with you, is extremely vital, outweighing many of the particular person selections you’ll make out on the highway or in battle. It’s vital to pick the best heroes for the job, in fact, however it’s equally vital to rearrange them into a celebration that is sensible, and has the interior synergy essential to hold you thru to the Mountain. If you’d like some options on squads that may just do that, then learn on for our information to the most effective group comps in Darkest Dungeon 2.

The most effective group comps in Darkest Dungeon 2

The ol’ dependable

Darkest Dungeon 2 Best Team Comps The Ol' Reliable

Picture by PC Invasion

That is the group comp you’ll see most frequently in Darkest Dungeon 2, and for good cause: it gives the most effective, most balanced set of talents potential, and may get you thru runs very constantly. The truth that it’s nearly totally composed of characters unlocked by default exhibits that Crimson Hook Studios does have a coronary heart, someplace in there.

Plague Physician Jester Highwayman Man-at-Arms
Path: 

Alchemist

Path: 

Virtuoso

Path: 

Sharpshot

Path: 

Vanguard

Abilities:

  • Noxious Blast
  • Battlefield Drugs
  • Plague Grenade
  • Emboldening Vapours
  • Indiscriminate Science
Abilities:

  • Razor’s Wit
  • Fade to Black
  • Harvest
  • Finale
  • Encore
Abilities:

  • Pistol Shot
  • Take Purpose
  • Grapeshot Blast
  • Double Faucet
  • Freeway Theft
Abilities:

  • Crush
  • Defender
  • Bolster
  • Maintain the Line
  • Bellow

We’ll begin with the Man-at-Arms. On this comp he does what he does greatest: lead the get together from the entrance and assist his teammates as they carry you to victory. Vanguard is our path of alternative right here, offering a strong well being and injury increase whereas the Man-at-Arms is in your entrance rank. Defender is his main talent, letting you defend one in every of your different heroes from a few assaults. That is nice when somebody is low on well being, or after they’re gearing up for a giant assault and also you don’t need them getting disrupted by standing results. On high of this we use Bolster for Stress therapeutic with incidental Block achieve, Maintain the Line to get well from rank disruption strikes like Categorize, and Bellow to decelerate enemies and forestall them from touchdown devastating important hits. We high issues off with Crush, a strong attacking transfer, particularly on the Vanguard path, and one that may present essential therapeutic in a pinch.

Subsequent up is the Highwayman, the get together’s principal injury vendor. On the Sharpshot path, all of his ranged assaults get a large injury increase, and we’ve chosen to lean onerous into that right here by together with all three of them: Pistol Shot, Grapeshot Blast, and Double Faucet. All three have their makes use of in several situations, however earlier than you utilize any of them it is best to open every fight with Take Purpose, which ensures two important hits as soon as upgraded. Take Purpose adopted by Grapeshot Blast is a dependable opening sequence, dealing massive injury to the entrance ranks whereas sustaining a Energy and Crit token on your subsequent flip as nicely. Double Faucet is essentially the most damaging of your assaults right here, particularly on foes under 50% well being, so when you have got the possibility to make use of it, accomplish that. Pistol Shot is not any slouch both, nonetheless, and may attain the again ranks, making it a terrific alternative towards utility enemies who disguise within the again and supply assist to their allies. Lastly, we end off with Freeway Theft, a talent that may take away, and as soon as upgraded, steal, optimistic tokens from enemies. That is notably helpful in Cultist battles and boss fights, and may prevent from a variety of injury if timed appropriately.

The Jester is up subsequent, and he fills just a few totally different niches on this get together. He can apply Combo tokens with Razor’s Wit, Blind with Fade to Black, Bleed with Harvest, and deal massive injury himself with Finale. Harvest is a good opener towards enemies with Block or Dodge, because it hits two ranks directly and may eat by way of these pesky tokens in an effort to clear the best way for the Highwayman to deal full injury. Razor’s Wit can arrange a double-damage Finale from the Jester himself or a heal on the Man-at-Arms through Crush, and it might additionally get the Jester in place for the previous as nicely, since by default he’s unable to make use of it. Lastly, we have now Encore. This grants an additional flip to a different get together member, and it has an enormous array of potential makes use of on this comp. One strong line is to begin the Highwayman off with Take Purpose, then have the Jester use Encore on him, permitting for a right away important hit. It could additionally enable for essential heals, of HP or Stress, by focusing on the Plague Physician or Man-at-Arms, respectively.

Final however not least, we have now the Plague Physician, who serves as a healer and assist unit for the get together on this comp. We embody each of her therapeutic expertise, Battlefield Drugs and Indiscriminate Science, as each are nice in several situations; the previous when coping with standing results, and the latter when coping with debuffs. Whereas Battlefield Drugs barely advantages from being mastered, Indiscriminate Science most actually does, so get that accomplished as quickly as potential. We additionally use Emboldening Vapours, which lets us apply the Energy standing to both the Highwayman or the Jester for an enormous hit subsequent flip. Lastly, we spherical issues off with two Blight-inflicting expertise: Noxious Blast and Plague Grenade. Each are excellent on massive targets, and may soften them up properly on your injury sellers to complete off later, however Plague Grenade specifically is extraordinarily helpful, as it might hit each of your back-rank foes directly, eradicating Block and Dodge and inflicting Blight all of sudden. Notably in Cultist battles, this can be a useful talent to deliver.

The combo meal

Darkest Dungeon 2 Best Team Comps The Combo Meal

Picture by PC Invasion

Whereas our first construct emphasised stability and synergy, our second is extra of an all-in technique, going for essentially the most injury potential within the fewest variety of turns. Hellion, Leper, and Jester are all able to massive injury, and all make nice use of Combo tokens, which the Runaway and Jester can arrange reliably every flip.

Runaway Jester Leper Hellion
Path: 

Orphan

Path: 

Virtuoso

Path: 

Tempest

Path: 

Ravager

Abilities:

  • Firefly
  • Smokescreen
  • Hearthlight
  • Cauterize
  • Firestarter
Abilities:

  • Razor’s Wit
  • Fade to Black
  • Battle Ballad
  • Finale
  • Encore
Abilities:

  • Chop
  • Stand up to
  • Solemnity
  • Reflection
  • Bash
Abilities:

  • Depraved Hack
  • Iron Swan
  • Adrenaline Rush
  • Raucous Revelry
  • Howling Finish

The Hellion is our frontline fighter on this comp. The Ravager path provides her 20% further well being and 25% further injury so long as she stays in that rank, two important bonuses that concurrently let her last more and be sure that your enemies received’t. In addition they play properly along with her innate passive means, which grants 25% further injury whereas she’s under 50% well being, and a further 25% injury when she’s under 25% well being. On this comp, we’re funneling all of that juicy further injury into Hellion’s attacking strikes: Depraved Hack, Iron Swan, and Howling Finish. Hack is essentially the most primary, and will likely be your go-to in most situations. It offers strong injury, and offers much more if the goal has a Combo token. Iron Swan is extra specialised, hitting the again rank completely, and is useful in battles with annoying assist models that like to hang around there. It additionally applies a Combo token when mastered, which performs very properly on this comp. Howling Finish is immensely highly effective, however it applies Winded and pushes Hellion again into rank 2: two issues you would very a lot do with out. For that cause, it ought to primarily be used as an emergency kill button and never as a strong opener, tempting as that could be. Past injury, we have now a few assist strikes: Adrenaline Rush, which presents therapeutic and a way of eradicating the Winded tokens inflicted by Howling Finish, and Raucous Revelry, one other heal that may additionally present important party-wide Stress therapeutic.

The Leper is subsequent in our lineup of heavy hitters, and whereas he can’t do as a lot injury because the Hellion more often than not, he can take much more, which supplies him a robust defensive area of interest throughout the get together. His core attacking transfer is Chop, which offers massive injury to enemies in rank one or two, however usually leaves the Leper Blind afterwards. This may be a difficulty, however we have now a number of methods of working round it. Firstly, Combo tokens. Chop all the time hits, no matter Blind, if the goal enemy has a Combo token. Given how simply you may apply these on this comp, you’ll be counting on this facet of the talent rather a lot. Secondly, you may take away Blind utilizing Reflection, a talent which additionally gives incidental Stress therapeutic and removes the uncommon Combo tokens enemies place on the Leper. This talent will get rather a lot higher when mastered, because it heals extra Stress and can be utilized with no cooldown, so throw some extent into it when you may. The Leper’s different attacking transfer right here is Bash. It doesn’t deal a lot injury, however it locks the goal in place, which will be useful, and it additionally applies a Combo token when mastered, tying in properly with our comp. We high this strong base off with Solemnity, which is an unbelievable therapeutic choice for each well being and Stress, and Stand up to, which lets the Leper tank up and take hits for the remainder of the get together for some time. That is notably helpful when the Hellion is operating low because of frontline publicity, or when she’s been pushed again because of Howling Finish.

The Jester performs a lot the identical as he did within the ol’ dependable comp above on this one: he applies Combo tokens with Razor’s Wit, doubles up on highly effective expertise with Encore, and sometimes lands a killer blow himself with Finale. The latter situation is more likely right here, nonetheless, given our easy accessibility to Combo tokens, that means the Jester will get to share extra of the highlight this time round. He nonetheless does loads of supporting although, utilizing Fade to Black to close down highly effective enemy attackers, and Battle Ballad to use Energy to both the Hellion or Leper: whoever’s subsequent within the flip order. Battle Ballad additionally pushes the goal ahead one rank, which makes it an effective way of reorganizing the get together post-Howling Finish.

Lastly, we have now the Runaway. She’s at her greatest in a assist function, and that’s what she performs right here, establishing enemies to take large injury from the Leper and Hellion, and providing situational therapeutic in a pinch. Smokescreen is her greatest talent, and probably the greatest setup expertise within the recreation, making use of a Combo token, Blind, and, as soon as mastered, Weak, to a single foe. This all however ensures that the following Depraved Hack, Chop, or Finale that hits the enemy in query will end it off, unless it’s a boss such as the Dreaming General in fact, whereas additionally decreasing the specter of the enemy through Blind. Hearthlight removes Stealth from all enemies, which is area of interest at greatest, however it additionally removes Blind from all the get together when mastered, which is the explanation for its inclusion right here. This works notably nicely for the Leper, in fact, however Blind can also be pretty frequent all through the sport, so it’s good to have an accessible remedy on-hand once you want it. Cauterize is an admittedly-situational therapeutic talent, however it’s nice when it really works, and Bleed is frequent sufficient for it to be viable. Along with these assist strikes, we’re additionally operating two Burn-inflicting expertise right here: Firefly and Firestarter. The Orphan path boosts the Burn inflicted by every, whereas additionally letting Firestarter grant you a Crit token on use. Each will be helpful in drawn-out boss battles, and in between cooldowns on different expertise, however typically Runaway ought to deal with supporting your different three get together members on this construct.

The sunshine and darkness

The Light and Darkness

Picture by PC Invasion

A pleasant thematic construct in addition to a mechanically highly effective one, the sunshine and darkness comp sandwiches two of the sport’s most evil characters between two of its most virtuous. The Man-at-Arms and Vestal present two-sided assist to main injury sellers within the Occultist and Flagellant right here, forming a construct that may hit onerous and get hit onerous in equal measure.

Vestal Occultist Flagellant Man-at-Arms
Path: 

Seraph

Path: 

Warlock

Path: 

Wanderer

Path: 

Vanguard

Abilities:

  • Illumination
  • Judgment
  • Consecration of Fortitude
  • Consecration of Mild
  • Mantra
Abilities:

  • Abyssal Artillery
  • Weakening Curse
  • Daemon’s Pull
  • The Burning Stars
  • Chaotic Providing
Abilities:

  • Punish
  • Lash’s Present
  • Acid Rain
  • Extra! MORE!
  • Sepsis
Abilities:

  • Crush
  • Defender
  • Bolster
  • Maintain the Line
  • Retribution

Man-at-Arms does what he does greatest on this comp: protects your different get together members from hazard. He does this through Defender and Retribution primarily, the previous of which accurately guards one other member from a few assaults, and the latter of which pulls the following two enemy assaults to him earlier than allotting injury in return. Retribution will get a pleasant increase since we’re on the Vanguard path, however it’s the Taunt facet we’re most focused on, because it permits us to maintain the warmth off of the Flagellant and Occultist. Bolster and Maintain the Line allow you to take care of Stress and get together lineup disruption with ease, whereas Crush gives a strong attacking transfer to make use of in a pinch, additionally backed by a lift from the Vanguard path. General, the Man-at-Arms helps you retain your get together alive, which is totally very important.

The Flagellant is among the extra complicated characters within the recreation, and the function he performs right here is complicated as nicely. He concurrently gives strong injury, Blight, and assist in a single twisted bundle, making him really feel a bit like a ‘dark world’ model of the Man-at-Arms. Punish is a strong attacking transfer that inflicts Blight as nicely, making it your go-to on most turns. Acid Rain features very equally to Plague Physician’s Plague Grenade, letting you disrupt the enemies within the again ranks, take away their Block and Dodge, and apply some Blight to melt them up. Lash’s Present is a self-heal and a buff multi functional, greatest used after a pair rounds of Punish and Acid Rain, and greatest utilized to the Occultist, since he could make greatest use of the Energy and Block tokens. Extra! MORE! Is just like Retribution, drawing hearth to the Flagellant whereas offering him a profit in return, on this case self-healing. This can be utilized when your different heroes are operating low, or when the Flagellant himself is, and it’ll work nice in each situations. Lastly, we have now Sepsis: in all probability the Flagellant’s strongest transfer, offering injury, self-healing, and Blight multi functional. Once you fall low sufficient to make use of this, you nearly all the time ought to, since it might flip the tides of a battle in a single flip.

The Occultist is our main injury vendor on this comp, relying primarily on his devastating Burning Stars talent to demolish your foes in a single hit. His immense energy comes with two important tradeoffs: his personal frailty and lack of well being, and his reliance on Unchecked Energy tokens, which put extra stress on his already-limited life by commonly making use of the Burn standing to him. Due to this, a variety of this comp is devoted to defending the Occultist from hurt in order that he could make the most effective use of his excessive energy degree. The Burning Stars requires two Unchecked Energy tokens to make use of, so we’ve included Chaotic Providing right here as a simple technique of producing them. Mixed with the Warlock path, it’s potential to generate two Unchecked Energy tokens a flip with Providing, which is able to mean you can use The Burning Stars each flip, because it doesn’t have a standard cooldown. For turns when the Stars don’t fairly align, we have now our different expertise. Weakening Curse is a perfect setup transfer, making use of Weak alongside a Combo token, whereas Abyssal Artillery and Daemon’s Pull are different ranged assaults that profit from the Warlock path whereas supplying you with further choices. Pull specifically is nice, as it might deliver pesky utility enemies to the entrance, inside vary of the Man-at-Arms and Flagellant.

And to high off our morality sandwich, we have now the Vestal. She performs a assist function right here, utilizing the Seraph path to maximise the facility of her Consecration expertise, then utilizing stated expertise as a lot as potential to spur the opposite group members on to victory. Consecration of Mild boosts injury, and will due to this fact be utilized to the Occultist at the beginning of each combat, because the 5 turns it lasts ought to be sufficient to spice up two to 3 makes use of of Burning Stars. Consecration of Fortitude can be utilized on both the Man-at-Arms or the Flagellant, whoever wants it extra on the time. It raises defenses, and is good for supporting the tanky playstyle we use on the frontlines. We additionally run Mantra, which is a strong therapeutic talent with a large utilization window, due to the prolonged lengths of our Consecrations. These three expertise will likely be what Vestal is utilizing more often than not, however her different two slots enable for some extras. Illumination removes each Stealth and Dodge, which will be useful to make sure you don’t miss with The Burning Stars, and Judgement is a strong ranged assault that may hit any rank, and deal first rate injury after you amass two Conviction tokens by utilizing your Consecrations. With the Vestal, it is best to cycle between establishing Consecrations, eradicating Block and Dodge with Judgement and Illumination, and therapeutic with Mantra when essential.

The rogues’ gallery

The Rogues' Gallery

Picture by PC Invasion

Our closing group comp is one in every of our most complicated: a group of the darkest-hearted heroes within the recreation, organized into a celebration that makes intensive use of motion expertise and off-kilter techniques to win the day. In the event you’re searching for a extra dynamic and attention-grabbing solution to play Darkest Dungeon 2, then that is the get together for you.

Runaway Grave Robber Leper Highwayman
Path: 

Arsonist

Path: 

Nightsworn

Path: 

Poet

Path: 

Rogue

Abilities:

  • Firefly
  • Smokescreen
  • Hearthlight
  • Managed Burn
  • Firestarter
Abilities:

  • Poison Dart
  • Useless of Night time
  • Lunge
  • Pirouette
  • Shadow Fade
Abilities:

  • Chop
  • Stand up to
  • Solemnity
  • Reflection
  • Intimidate
Abilities:

  • Pistol Shot
  • Duelist’s Advance
  • Monitoring Shot
  • Take Purpose
  • Level Clean Shot

We start with high-damage favourite the Highwayman, albeit on the Rogue path this time somewhat than his common Sharpshot. As a Rogue, the Highwayman will get a major injury increase whereas in rank one, in addition to a free Riposte token after every use of Level Clean shot, a strong talent that may solely be used from rank one. Because of this, we begin him out in rank one, however he’ll be leaping forwards and backwards between one and two for many of every combat. This is because of Level Clean Shot, which sends him again a rank, and Duelist’s Advance, which brings him ahead one. Neither of those expertise have cooldowns, so you may swap ranks at will. Whereas up entrance, you’ll typically simply be utilizing Level Clean Shot and fading again once more, whereas in rank two you have got extra choices. You should utilize Pistol Shot to achieve extra of your enemies, or arrange for elevated injury with Monitoring Shot and Take Purpose. He’s efficient in each ranks, however his place additionally determines which expertise can be found to our subsequent hero in line, the Leper.

By selecting the Poet path, we relegate the Leper to extra of a assist function than a damage-dealing one on this construct. With much less injury however extra self-healing, he can afford to spend extra time taking hits for the get together somewhat than dealing them out himself. We nonetheless deliver Chop, in fact, because it’s fairly highly effective even with the injury discount, and it’s good to make use of on the off turns in between self-healing and assist strikes. Stand up to is important, and will normally be your opener, because it lets the Leper tank by way of a variety of hits for the get together. Solemnity and Reflection are your self-care expertise, nice for retaining well being excessive and Stress low in an intense battle the place the Leper is taking many of the warmth. Intimidate is an unbelievable assist transfer, appearing as one other supply of Taunt alongside Stand up to, whereas concurrently weakening any goal’s subsequent two assaults. It additionally, bizarrely, lacks any sort of cooldown or use restrict, that means you may spam it with impunity when you’ve exhausted your provide of Stand up to to maintain the taunt prepare chugging alongside properly. It does require the Leper to be in rank one, nonetheless, so that you’ll must time it proper, and use it when the Highwayman has slipped again to rank two.

Subsequent up is the Grave Robber, the get together’s resident Stealth professional. Whereas selecting the Nightsworn path reduces her well being by 20%, it gives an enormous 50% injury increase whereas in Stealth, making the target of this construct clear: purchase Stealth, and assault from it as usually as potential. To realize this, we have now two expertise: Useless of Night time and Shadow Fade. The previous requires an enemy corpse to make use of, however it gives therapeutic and corpse clearing alongside two Stealth tokens. The latter is extra accessible, however gives no further advantages, exterior of sending the Grave Robber again two ranks. When you’re in Stealth, the standard line is to make use of Lunge, adopted by Pirouette on the following flip. Each of those are high-damage expertise with excessive Crit charges, which mix very properly with the 50% injury increase that Stealth affords the Grave Robber right here. They mean you can focus down the enemies within the entrance ranks, earlier than retreating to the again to attend out your cooldowns. In addition they each transfer you round, Lunge ahead by two, Pirouette again by three, that means they will unlock some position-dependent expertise for our final get together member, the Runaway. Whereas these are the Grave Robber’s core strikes, we additionally run Poison Dart for a dependable assault choice that can be utilized with out altering rank, for turns when doing so would mess up bigger plans.

Lastly, the Runaway rounds issues off, adopting a Burn-focused moveset alongside the Arsonist path, for apparent causes. She retains Smokescreen and Hearthlight from her moveset in our combo meal comp, to assist the damage-dealing efforts of the Leper and Highwayman, however this time she leans more durable right into a Burn theme with Managed Burn. This is a superb talent that units a everlasting hearth in an enemy rank, inflicting Burns over time. She will be able to solely use it from rank three onwards, that means you’ll must shift her place through the Grave Robber, however that is simply accomplished with both Shadow Fade or Pirouette. Past this she makes use of Firefly and Firestarter for full Burn protection, letting her deliver down her vengeful flames on any enemy, wherever it’s. The Runaway ought to alternate between setting fires and establishing injury, utilizing Smokescreen every time potential, and softening up enemies with Burn on the off turns.

So there you have got it: the most effective group comps in Darkest Dungeon 2. These 4 get together setups every have a variety of inner synergy, a coherent gameplan, and, most significantly, the capability to get you to the top of a run. Some are trickier to grasp than others, and a few will likely be extra attention-grabbing to play over a number of runs than others, however all 4 will serve you nicely in your quest to achieve the Mountain.



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