Helldivers 2 patch 1.000.102 tweaks heavy enemy spawns

Arrowhead has launched a contemporary replace for Helldivers 2, with patch 1.000.102 focusing on the speed at which heavy enemies are spawned to assist cut back the reliance on the ‘leg meta’ for coping with Terminid Chargers.

Having resolved a lot of the server, stability and development points from round launch, Arrowhead has been capable of flip their attentions to the sport stability within the final couple weeks. Last week’s main update noticed them rebalance the sport’s weapons in an effort to scale back the reliance on a single weapon combo that gamers had latched onto, whereas making just a few key enhancements to different weapons within the course of. Nevertheless this got here alongside what appeared to be a rise within the variety of closely armoured enemies that had been spawning at greater difficulties, particularly for Terminids.

In response to group suggestions on this and what they’ve seen within the analytics, Arrowhead has made some modifications right here, particularly to scale back the spawn charge of Chargers and Bile Titans on difficulties 7 and up – although rising different spawns to compensate. They’ve additionally famous the “leg meta” the place gamers would goal Charger legs, and whereas they aren’t eliminating it, they’re making different extra apparent weak spots (particularly the top) extra susceptible. A well-placed Recoilless Rifle or EAT-17 ought to kill a Charger immediately.

Right here’s the Helldivers 2 replace 1.000.102 patch notes:



  • The quantity of closely armored targets that spawn on greater difficulties, particularly for Terminids, have been a giant dialogue level on-line and internally. The intent is for teams to must convey some type of anti-tank functionality however to not the diploma beforehand wanted. To that finish we have now lowered the spawn charge of Chargers and Bile Titans on difficulties 7 and up. As well as we have now lowered the chance of spawn spikes of Chargers and Bile Titans. Please word that we have now modified the distribution of enemy sorts, not lowered problem. Count on different enemy sorts to seem in higher numbers as a substitute.
  • We’re humbled by the group’s potential to search out issues like Chargers “leg meta” in our sport, nonetheless spending your heavy anti tank weapons on legs as a substitute of the apparent weak level appears counter to expectation. We’re not altering something relating to the Charger’s legs, we’re nonetheless decreasing the well being of the Charger’s head. It ought to now be at a degree the place a effectively positioned shot from a Recoilless Rifle or EAT-17 immediately kills a charger.
  • Along with the sadly undocumented change of final patch that elevated the armor penetration potential of much less effectively positioned pictures for EAT-17s and Recoilless Rifle pictures, Chargers ought to now be simpler to deal with by effectively geared up teams.


  • “Electronic Countermeasures” operation modifier, which had an opportunity of providing you with a random stratagem as a substitute of the one you enter, has been eliminated in an effort to be reworked, and shall be reintroduced in a future iteration.

We discovered that this modifier wasn’t communicated clearly sufficient and total brought on extra frustration than pleasure with the way in which it was at present carried out. This transformation was made in 1.000.100 however was unintentionally omitted from the patch notes.


  • Mounted lacking textual content on a number of HUD / UI parts.
  • Mounted a number of subtitle / VO mismatches within the information movies.
  • Mounted varied crashes that occurred mid-gameplay and when deploying to missions.

Recognized Problems

These are points that had been both launched by this patch and are being labored on, or are from a earlier model and haven’t but been fastened.

  • Sport crashes when trying to make use of a stim whereas inside an Exosuit.
  • Pink artifacts could seem within the sky when setting off giant explosions.
  • Automaton Dropship seemingly disappears and slides in after being shot down.
  • Pictures from arc-based weapons could not rely in the direction of kills in post-mission stats.
  • Gamers can not unfriend different gamers befriended by way of pal code.
  • Cross-platform pal invitations may not present up within the pal requests tab.
  • Gamers could also be unable to pick out loadout or return to ship when becoming a member of a multiplayer sport session by way of PS5 Exercise Card.
  • The Exosuit can destroy itself with rockets if it fires whereas turning.
  • Textual content chat field show is obstructed by the cinematic letterboxing throughout extraction.

by way of Reddit

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