PlayerUnknown’s Battlegrounds has been having a great deal of server issues recently. It seems like regular that PUBG players are encountering vacation, association issues, login issues, and server crashes while attempting to play the game.
Apparently this is on the grounds that Bluehole didn’t anticipate that the game should turn out to be so well known, so rapidly and are struggling with sending sufficient server assets to deal with such countless simultaneous players during top hours.
In a designer blog, the PUBG group says that they’ve been “continuously upgrading the service architecture to address the increasing concurrent player numbers,” however that there have been “unexpected issues during peak times.”
“The number of users increased faster than our development speed,” says PUBG engineers.
Going forward, the PUBG advancement group says that they’ve “doubled” their endeavors to work on the nature of the assistance to stay away from these sorts of association issues while additionally attempting to ceaselessly deal with enhancing the game and make continuous enhancements.
While the latest location might insinuate this being another issue, those that have been playing PUBG since it sent off will know that this has been a common issue. Server issues have been tormenting the game since send off and with the player base becoming dramatically it’s not difficult to see the reason why they’ve bombed up to this point to give an acceptable encounter.
But this is the issue with Early Access games, you can’t exactly fault the engineers here. Players who bought PUBG in Early Access eagerly ought to expect that the experience won’t be great.
– This article was refreshed on March eighth, 2018