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Sons of the Forest replace 1 provides new objects, options, and mini boss


A brand new Sons of the Forest replace is now obtainable to obtain on PC. Following the survival horror sequel’s profitable early entry launch, developer Endnight Games have rolled out a brand new patch, however what does it add to the sport?

Apart from an entire host of bug fixes and steadiness changes, followers can be delighted to find new gear together with binoculars and a cling glider, in addition to new methods to fortify your defences, and a grotesque new mini boss.

After this Sons of the Forest replace, there can be loads extra on the run as much as the sport’s full launch which is anticipated on the finish of 2023. There’s no phrase on when a console model will arrive although it appears doubtless it’s going to seem on PS5 and Xbox Sequence X|S in some unspecified time in the future. Listed here are these newest patch notes:

Sons of the Forest Replace 1 Patch Notes

Options

  • Added Binoculars
  • Added Dangle Glider
  • Added Defensive Wall gate
  • Added mid recreation boss struggle into meals bunker
  • Added Settings Reset within the Choices display
  • Added lacking Virginia leather-based go well with pickup to world
  • Now you can lock doorways with a stick positioned on the inside of the door
  • Constructed small constructions (furnishings) can now be grabbed, whereas grabbed it could both be positioned once more someplace or thrown to break down it and get again its assets
  • Some further story components added
  • New headshot demise animation variations added for cannibals
  • Offended common cannibals can assault now by leaping out of timber
  • Small birds will now land and eat/achieve fullness
  • Added choice to cover participant title tags
  • Added choice to cover projectile reticle and trajectory
  • Fish entice ought to now work and catch fish (each 5-10 minutes) so long as it’s positioned in water and the present season is just not winter
  • Added lookout towers to some cannibal villages
  • Story Paper pickups will now present UI to “Zoom” in
  • Added new construction kind: One Sided Apex. Fills the house between a leaning beam and its supporting beam. Aligns routinely primarily based on the leaning beam orientation. Suits quarter log variations to the fitting size routinely.

Steadiness

  • Added sleep cooldown
  • Set relaxation drain from starvation and dehydration to 0
  • Muddy Cannibals will now get much less offended (from participant proximity and in late recreation)
  • Added risk of Participant Sleep Interruption occasions from close by enemies that may attain participant
  • Tweaked fireplace drain fee to make utilizing firewood extra essential
  • Tweaked berries to present barely extra fullness
  • Tweaked vitality drink to present half as a lot hydration and fewer vitality buff
  • Tweaked quantity of fullness and hydration all herbs and mushrooms give
  • Exhausting enemy well being setting diminished to 1.25x well being
  • Elevated cannibal armor well being by 1.5x on exhausting
  • Kelvin catch fish order will finish after a time
  • Fastened opening a collapse late recreation having too many enemies
  • Adjusted some participant melee occasions and ranges for higher A.I. responsiveness
  • Halved shotgun injury
  • Boosted seat relaxation quantity from 0.3 to 0.7
  • Added common Puffies to eating corridor
  • Elevated well being on creepies relying on quantity of multiplayer gamers energetic

Enhancements

  • Improved purple cannibal animation and blends
  • Fastened sleeping animation for feminine cannibal
  • Arrange participant effigy battle/idle for multiplayer
  • Fastened ‘bouncy’ logs when deep in water
  • Efficiency velocity up for world locators
  • Added Logic to permit hatches and doorways to be pressured open when participant is spawned inside
  • Repair for some LOD’s generally not switching accurately
  • Fastened error brought on when quitting whereas in demise wakeup
  • Distinctive/Story objects are actually power outfitted when they’re collected
  • Door orientation is now decided by the place of the participant when inserting it, the face in entrance of participant is the inside face
  • Adjusted Deer and Moose locomotion for higher pathing
  • Prevented inserting bench so shut to things that participant might be caught when standing up after sitting on it
  • Added extra small prop setup for melee impacts and collision
  • Added LODs/optimization for the wall torch
  • Destroying screw storage now spawns saved objects as dynamic pickups
  • Seaside greebles regenerated with coral rock sizes diminished
  • Bunker meals mounted some small lighting points
  • Added radio to bunker meals
  • Turned the desk playing cards for Mr. and Mrs. Puffton into story pickups
  • Up to date DLSS dll to model 3.1.1

Fixes

  • Ought to not be capable to get by way of locked doorways with a stick (Sorry velocity runners!)
  • Fastened Kelvin reducing down timber with participant constructions connected
  • Fastened keycard visitor not opening the 2 doorways in bunker leisure and never being wanted to get into bunker residential
  • Fastened ghost blueprints not rendering underwater (for instance fish entice)
  • Fastened some stream underwater rendering glitches
  • Fastened some potential points on multiplayer disconnect
  • Fastened a number of points with enter bindings
  • Fastened participant caught after dying whereas climbing rope
  • Fastened with the ability to place paper goal on tarp collision
  • Fastened place defensive wall choice obtainable on non grounded pillars, usually leading to invalid placement that will get rejected
  • Fastened inserting a defensive wall log in opposition to a pillar made from log quarter variation inflicting an invalid placement that will get rejected
  • Fastened destroying the small animal deadfall entice getting its assets yielded again twice
  • Fastened some points occurring when a hearth is destroyed whereas interacting with it
  • Fastened lifting tarp with stick generally not detecting stick being outfitted correctly when auto outfitted leading to a pointless delay earlier than performing the motion
  • Fastened including log planks to ghost blueprint constructions by splitting logs routinely not consuming the log correctly
  • Fastened case the place some components from some unbuilt outlines might be eliminated
  • Quantity repair for cave visuals disabling when navigating into some corners of caves
  • Fixes for numerous open rock / cliff edges in terrain
  • Fastened case the place Virginia seize bag interplay might set off at identical time as pickup, resulting in unhealthy participant state
  • Fastened case of participant caught attacking with spear after revive
  • Fastened enemy armor setting not working
  • Fastened animal rely setting not working accurately
  • Fastened participant capable of set off actions whereas doing floor assaults, fixes some doable short-term caught states.
  • Fastened some circumstances of small birds not being frightened of participant
  • Fastened some incorrect keyboard icons for keypad inputs
  • Fastened music not taking part in in title display after leaving a multiplayer recreation
  • Autumn floor leaves shouldn’t pop on visually as a lot now
  • Participant will not get right into a damaged state when making an attempt to equip an merchandise that they’re already holding and have maxed out in stock
  • Fastened a transition to maneuver with Tactical Axe which was stopping assault/block/parry from activating throughout it
  • Fastened case the place eradicating a beam supporting a pillar wouldn’t re-link the pillar correctly with its new assist, leading to unsuitable pillar place calculated after the cascading repositioning course of
  • Fastened wooden stack loading from saves as an apex (non retro-active)
  • Added participant saving system for cutscenes
  • Fastened the cave shark consuming severed limbs wanting damaged
  • Fastened some cave entrance bat scare spawn places
  • Fastened some eagle perch touchdown / takeoff points. Add a perch spot to tall useless stump
  • Fastened challenge the place strolling over leisure bunker might trigger timber and different world objects to vanish.
  • Cannibals ought to not snap lengthy distances to climb into home windows
  • Repair for purchasers not loading into the proper season when rejoining a saved recreation
  • Gamers held objects at time of knockout are actually remembered upon being revived
  • Tutorials will not be power closed when opening the pause menu and are as a substitute simply visually toggled. This could repair some tutorials such because the decide up building aspect tutorial from finishing earlier than the participant has truly carried out it
  • Participant will not slide down slopes when both utility ebook is held or when the participant is of their stock
  • Can not connect each the laser sight and flashlight weapon mods to the crossbow on the identical time
  • Fastened some circumstances of multiplayer consumer capable of duplicate logs
  • Fastened repairing wooden stacks not placing its components again in right place
  • Fastened floating log when chopping down a tree with tree shelter connected to it
  • Fastened Screw Constructions being damaged aside don’t have any audio
  • Tagged auto jumps off on transportable mild
  • Fastened Kelvin dropping radios destroying the radio
  • Fastened weapons given to Virginia not being returned with correct quantity of ammo and weapon upgrades
  • Modified fade distance on icons barely to make them extra seen
  • Fastened for participant capable of be pushed by way of terrain if one other gamers stand on their head
  • Fastened opening hatches eradicating weapon upgrades from at present held weapon
  • Made positive participant accurately aligns to demise marker when dying at excessive top
  • Eliminated floating life vest
  • Fastened displacement digging visuals breaking on some high quality settings

Audio

  • Improved audio CPU overhead
  • Improved some cannibal audio/vocals
  • Lowered audio stuttering points
  • Lowered depth of excessive wind audio to cut back efficiency influence
  • Lowered max situations of footstep audio to cut back CPU value and enhance efficiency
  • Modified the audio ringing impact on explosions and grenades to minimize as you’re farther from the explosion to keep away from it reducing out with distance
  • Spittle audio added to first spittle nest in leisure bunker
  • Added fadeouts to physics sounds
  • Tuned participant rock footstep when working, waterfall and surf ranges
  • Added gun struggle audio earlier than door opening to “Get down son” cutscene
  • Up to date triggered and reset audio occasions on flyswatter, bone maker and small animal traps
  • Prevented restore device from spamming SFX inflicting efficiency and audio points
  • Fastened audio loop not ending when climbing down ropes

Supply: Steam



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