Three key builders of Disco Elysium have involuntarily left ZA/UM

Earlier this week, information got here out that three members of ZA/UM, the developer chargeable for the hit 2019 recreation Disco Elysium, had departed from the company. A current Medium post written by the Disco Elysium editor, Martin Luiga, confirmed that  Aleksander Rostov, lead artist, Robert Kurvitz, author and designer, and Helen Hindpere, co-writer, have been the three builders who left. This evidently implies that they may play no half within the growth of the much-anticipated sequel to Disco Elysium. All three people confirmed the departure by Rostov’s Twitter account.

Notably, Luiga’s Medium submit states the developer’s departure from the studio was “involuntary,” suggesting some behind-the-scenes shenanigans that we all know little or no about for the time being. Responding to one of many submit’s feedback, Luiga implied that studio traders could have had one thing to do with the departure.


How have followers reacted?

Understandably, on Twitter many followers expressed disappointment over the departure and started speculating about what could have led to it. This has resulted in discussions in regards to the thought of supporting particular person creators moderately than recreation studios, which a couple of present ZA/UM staff pushed back against. They argue that since Disco Elysium resulted from the contributions of quite a few builders, a lot of whom nonetheless work at ZA/UM, it’s going to end in extra hurt than good if individuals cease supporting the studio simply due to the departure of some key people.

A statement made by a ZA/UM spokesperson echoes this sentiment. It famous that “like any video game, the development of Disco Elysium was and still is a collective effort, with every team member’s contribution essential and valued as part of a greater whole.”

It’s exhausting to disagree with the builders on this level, however the unwilling departure of three necessary Disco Elysium creators nonetheless warrants at the very least a couple of questions. How this can impression the event of the Disco Elysium sequel stays a thriller.

Disco Elysium developers overhead view

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