Cuphead engineer StudioMDHR has said something regarding video game delays, contending that worker prosperity ought to be focused on over delivery dates. Cuphead’s The Delicious Last Course DLC was deferred because of Covid-19, with studio manager Maja Moldenhauer let IGN know that she couldn’t care less if a game consumes most of the day to emerge because of focusing on mental health.
Video game deferrals spiked following the pandemic
“The number one thing, especially through Covid was keeping everybody happy,” Moldenhauer told IGN. “This is video games. Take your time. Mental health needed to be at the forefront, taking the space and time that you needed, especially over the last two years. We’re like, ‘If it takes longer for the game to come out, it takes longer. Who cares?’”
Moldenhauer said that she talks for a fact, having recently worked in businesses where she didn’t have this extravagance. “If we’re going to risk it all, it’s going to be a company that we’re proud of,” she proceeded. “It’s going to be a company that is all the things, an amalgamation of all the things we’ve always ever wanted. Respect for each other, love and support – things that we didn’t receive in our past jobs. Well, we did, but at the end of the day there was a bottom line.”
Video game postponements have been a hotly debated issue in the games business lately, particularly after designers stood in opposition to the pressure and pain brought about by crunch. Various studios have since gone to various lengths to battle the issue while some keep on supporting crunch.
God of War Ragnarok will come when it comes. Capiche?
In other news, The Callisto Protocol dev has said that it’s seeking inspiration from real-life gore, and a tech YouTuber has constructed a working PS5 Slim before Sony gets to it.
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