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Helldivers 2 replace 1.000.100 brings inevitably unpopular steadiness modifications


With the server woes largely behind them, Arrowhead Video games has been in a position to shift their focus and launch the primary huge steadiness replace for Helldivers 2. Replace 1.000.100 dropped prefer it was scorching yesterday, and was instantly met with dismay and despair at how Arrowhead has tweaked the Breaker / Railgun / Defend meta that had dominated the sport since launch.

However, is it actually all that dangerous?

Alongside the replace, Arrowhead Head of Product Testing Patrik Lasota also gave an explanation for the modifications and the overarching philosophy. Whereas “nerfs” are by no means in style, the group has the tough job of making an attempt to make it in order that there are a number of choices for gamers throughout a spectrum of more and more loopy problem ranges, whereas nonetheless sustaining that over-the-top, explosive navy energy fantasy that helps make the sport so enjoyable.

So, the go-to weapons needed to be tweaks. The Breaker’s journal capability has decreased and recoil elevated, as a result of it’s meant to be a loopy computerized shotgun that rampages by means of ammo, identical to within the authentic. The Railgun now wants extra exact photographs at enemy weak spots and the usage of the overpowered Unsafe Mode to be best, and there’s now an elevated delay to the Defend Generator to recharge.

This may inevitably scale back the viability of this combo, however Arrowhead’s goal is all the time that you ought to be utilizing Stratagems and making an attempt to work in a group. Some gamers rapidly pointed to group combos of a Recoilless Rifle to knock by means of heavy armour, earlier than the Autocannon blasts that the revealed weakspots as a Railgun various, although this requires extra coordination.

Personally, I nonetheless have loads of enjoyable with the sport on Difficult and Laborious difficulties, the place the problem isn’t fairly so excessive and there have been all the time extra viable choices than the height meta. Nevertheless, the response to this has been swift and adverse with clickbait YouTube movies flooding out from gamers. Little doubt Arrowhead will take a look at the underlying statistics to see how and what persons are really doing.

On the similar time, Arrowhead has buffed different weapons, which they’ll additionally hold a eager eye on. The Punisher shotgun will deal extra stagger (and a reload bug has been mounted), the Flamethrower has been bumped up by 50% harm, and the Laser Cannon fantasy now meets participant expectations so it does extra armour penetration in comparison with the “laser machine gun” vibes it was initially supposed to have. The 2 HE Barrage Stratagems have additionally been amended to focus their hearth extra and have an additional salvo, in order that they’re a extra viable various to the bomber runs.

Right here’s the total Helldivers 2 1.000.100 patch notes:

Main Updates

  • Planetary Hazards energetic
    • Many planets now have further environmental challenges that may seem at random if you are deployed, from hearth tornadoes to meteor showers and lots of extra.

Balancing

Eradicate Missions

  • Eradicate missions now require extra kills and enemies spawn extra usually. The time to finish the mission was beforehand shorter than supposed and will now often take twice as lengthy to finish.

Major, Secondary, & Help Weapons

  • Balancing changes made to the next:
    • SG-225 Breaker –  Decreased journal capability from 16 to 13, elevated recoil from 30 to 55
    • SG-8 Punisher – Elevated whole ammo capability from 40 to 60, elevated stagger pressure, elevated harm from 40 per bullet to 45 per bullet
    • SG-225SP Breaker Spray & Pray – Elevated armor penetration, elevated hearth price from 300 to 330, elevated variety of pellets from 12 to 16 per shot, decreased journal dimension from to 32 to 26
    • RS-422 Railgun – Decreased armor penetration in Secure Mode, decreased harm in opposition to sturdy enemy elements
    • FLAM-40 Flamethrower – Elevated harm per second by 50%
    • LAS-98 Laser Cannon – Elevated harm in opposition to sturdy enemy elements, elevated armor penetration, improved ergonomics

Stratagems

  • Balancing changes have been made to
    • Defend Generator Pack – Elevated delay earlier than recharging
    • Orbital 120MM HE Barrage – Elevated period of the bombardment, decreased unfold
    • Orbital 380MM HE Barrage – Elevated period of the bombardment, decreased unfold

Fixes

  • Mounted armor ranking values not lowering harm as supposed.
  • Mounted sure Bug Holes (together with Stalker Nests) that have been unnecessarily laborious to destroy.
  • Mounted anti-aliasing toggle not engaged on PS5.
  • Balanced lighting throughout all planets to unravel instances the place the sport was too darkish.
  • Improved flashlight efficacy.
  • Elevated visibility throughout “sand rain” climate on Erata Prime.
  • Up to date tutorial supplies and lighting.
  • Improved instances the place some supplies might look blurry if “Lighting” graphic setting was set to “Low”.
  • Mounted timing points that might happen within the “Extract E-710” major goal.
  • Modified button interplay conduct for buttons in bunker POIs. Helldivers will now let go of the button after holding it for just a few seconds.
  • Mounted some instances of huge property floating if the bottom beneath them was blown up.
  • Helldivers standing subsequent to ICBMs throughout launch will get correctly toasty with an opportunity of not-so-spontaneous combustion.
  • Mounted unthrowable snowballs after ragdolling.
  • Mounted having the ability to use grenades after drowning.
  • Digicam now not locked on the participant’s personal corpse and blocking spectator mode.
  • Helldivers now take harm from hearth, fuel and so forth. generated by different gamers.
  • Armor now not stretches when dismembered.

Supply: Arrowhead, Zendesk



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