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Naughty Dog Hit by Layoffs, The Last of Us Multiplayer in Trouble


The Last of Us developer Naughty Dog has been hit by layoffs, and its TLOU multiplayer undertaking is reportedly “on ice.” Numerous now former builders are taking to LinkedIn to search for new alternatives, confirming that they’ve been let go.

The Last of Us multiplayer shouldn’t be fully canceled, studies say

Kotaku was the primary to report that Naughty Dog has laid off a minimum of 25 builders out of a headcount of 400. Following the report, Twitter person bograd222 discovered the LinkedIn posts in query confirming the information. Apparently, most of these laid off had been employed part-time at Naughty Dog’s high quality assurance division.

Sadly, Naughty Dog reportedly isn’t providing any severance, and Kotaku’s sources say the impacted workers are being pressured to not speak concerning the layoffs. Their contracts will finish after October.

Studies of The Last of Us multiplayer’s improvement troubles first emerged in June, following which Naughty Dog confirmed that the sport has been delayed. Now, Kotaku studies that though the undertaking isn’t “completely canceled,” it’s mainly “on ice.”

This information comes on the heels of a Bloomberg report we shared yesterday through which it was claimed that PlayStation Studios have been struggling to pivot to games-as-a-service pushed beneath the management of outgoing CEO Jim Ryan.



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