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Supermassive appears again on Season One of The Dark Pictures Anthology Gaming Novelties


He watched us silently.

This was someday late in 2015, however he’s nonetheless there in the present day. 7 toes tall. A bigger-than-life and surprisingly correct recreation of the psycho from Till Daybreak, full with blue overalls and the ghastly model masks we’d spent months concepting to get as scary as we probably might. We’re all used to him now, however he nonetheless will get a response from new hires and guests.

The psycho watched all the pieces. A gaggle of us have been sitting within the plush chairs of the cinema within the Supermassive places of work, whereas CEO Pete Samuels laid out his plans for a brand new idea: the Dark Pictures Anthology. A sequence of branching cinematic video games that will discover completely different sub-genres of horror. The video games could be 4-5 hours, quick sufficient to play in a single sitting. Every recreation would function two multiplayer modes – a web based linked mode the place you would play your complete recreation with a pal, and a sofa co-op the place a bunch of pals might get collectively and play a horror film.

It was a easy, compelling concept. However it was additionally extraordinarily formidable. To create a brand new franchise from scratch is not any small factor, however the two-player co-op was additionally actually daunting – no-one had performed it earlier than.

I bear in mind very clearly considering, ‘I must work on that.’

And I did get to work on that.

I used to be fortunate sufficient to be the sport director on spooky ghost-ship story Man of Medan. And now I’m fortunate sufficient to be the sport director on brutal serial-killer story The Satan In Me. And it’s been a implausible journey.

Between these video games we’ve had the psychological and historic horror of Little Hope, set within the eponymous New England city, and we’ve had the pumping action-horror of Home of Ashes, preventing hordes of terrifying clicking vampire monsters buried deep beneath the desert.

There’s one other psycho in The Satan in Me. It’s the story of a crew making a documentary in regards to the American serial killer HH Holmes, who get trapped in a ‘murder hotel’ by a serial killer who’s impressed by… HH Holmes.

Wanting again on our first 4 video games, there are lots of sequence highlights and it’s troublesome to select a favorite. Is it Conrad being chased by way of the rusting corridors of the WWII freighter by a residing manifestation of his worst wishes and fears? Or the gorgeous character design of the demons in Little Hope, every impressed by a vicious, long-forgotten killing? Or perhaps it’s the touching, charged relationship between Jason and Salim, mortal enemies discovering mutual respect and brotherhood within the blood-soaked monster-infested caves? Or is it one of many grotesque and over-the-top deaths in The Satan in Me?

For me, probably the most thrilling factor is that we discovered an viewers for these video games, and so they discovered us. Cinematic horror with an emphasis on relationships and storytelling is an acquired style, however those that prefer it, like it.

And we liked watching our rising neighborhood obsess over fan artwork, tier lists, theoretical romantic character combos (Jalim, Conbrad, Johngela!), the hints that we’ve sprinkled liberally by way of the video games, the loopy fan theories (a few of that are scarily correct). It generally looks like the neighborhood know our characters and video games higher than we do. They love what we do, and we love them for it.

We’re at all times trying to enhance the Dark Pictures formulation. We’ve developed new methods of telling tales, overhauled how we seize efficiency, and improved our artwork pipeline in order that textures and lighting are extra grounded and practical.

And with every recreation we’ve launched gameplay enhancements and tweaks: 3rd individual cameras, issue ranges, QTE warnings, accessibility choices. High quality of life enhancements that make it simpler and extra enjoyable to benefit from the experiences we make.

For The Satan In Me, we’re introducing quite a lot of vital gameplay enhancements.

There is a collection of recent exploration actions – climbing, leaping, vaulting, crouching, crawling, shimmying and balancing – which permit the participant to be extra energetic as they discover the terrifying environments we’ve created. Gamers may also be capable to run, to discover on the personal tempo. And when hazard is current, they’ll conceal from it – if they’ll discover someplace protected.

We’re additionally introducing a easy stock, with instruments that the characters can use to assist them survive the horrors of the homicide lodge. Gamers will be capable to use gadgets that the movie crew carry with them, however can even discover different instruments within the setting. And generally, these instruments could be upgraded, damaged, or misplaced.

And there will probably be puzzles to confound and confuse the participant. Fuse bins to be rewired, hidden codes to be discovered, objects to be moved round to create new paths by way of the world.

All of this will probably be packed into a brand new run time of over 7 hours. One of the issues we’ve realized on this journey is that we generally profit from a bit extra time with our characters to inform the story we have to inform.

So, from The Satan In Me workforce, we hope you take pleasure in your keep on the homicide lodge. We hear that a few of the rooms are to die for. We’re pleased with what we’ve made, and we are able to’t wait so that you can play it.

However earlier than I log out, I’ll flip issues over to different members of our workforce to speak about what’s come earlier than, and what’s subsequent. 


“Season 1 of the Dark Pictures has been an absolute blast. We now have probably the most enjoyable as an audio workforce figuring out how we are able to make the soundscape for every recreation as wildly completely different and contemporary in comparison with the others. We’ve had the chance to create utterly completely different audio experiences for newcomers and horror fanatics alike, whereas after all delivering on the horror audio tenets, as a result of the sport designs, narratives and subgenres are so different.

Musically, working carefully with Jason Graves, we began off with Man of Medan and a whole rating in ¾ to replicate the motion of the waves; by way of Little Hope researching the late 17th century devices of New England, setting up a complete soundtrack round choral chants, damaged pianos and detuned gurdys; into Home of Ashes switching instrumentation from orchestra to synths because the narrative exposition leaps into act 3, timelessly connecting extraordinarily completely different universes throughout the broader narrative arc with a single pitching motif like a persistently dreadful reminder of an imminent risk; and now The Satan In Me, a soundtrack impressed by Bernard Herrmann scores, blended with classical and operatic items by Schubert, Pergolesi and Rossini juxtaposing tragic deaths, all wrapped in an aleatoric orchestral horror underscore.

Authenticity is significant and we ventured out to seize the important thing environments from an audio perspective for each title within the anthology. From metal hulled navy ships, smaller vessels experiencing squalls within the open ocean, to deep forests and extra lately a stately house, like characters within the recreation we seize all of their sounds, the doorways, switches, footsteps, engines, hull slaps, water splashes and most significantly we impulse the areas in order that we are able to identically replicate the acoustic, supplies and reflections distinctive to these areas for all in recreation diegetic sound. It’s a big workforce effort between all the audio subdisciplines and mixing this work with a full spatial audio implementation, we’ve been in a position to carry an unparalleled hyperreal immersion to the cinematic expertise.

Utilizing the haptic suggestions options on the PS5 controller to additional immerse the participant within the environments, the motion and the scares is unbelievable in The Satan In Me. The improved subtlety permits us to carry the climate, wind and rain nearer to the participant expertise by way of uniquely authored haptic belongings, giving the texture of really being there. We infiltrate the gamers private house to reinforce rising dread and scares, including power to those key areas of horror with fastidiously timed haptic suggestions, taking part in with power, timing and frequency including one other layer of immersive content material to the expertise, and the subtlety permit the participant to distinguish between all the distinctive haptic cues we’re sending to them.”

Barney Pratt – Audio Director



“As the primary season of the Dark Pictures Anthology attracts to an in depth, we really feel an amazing sense of feat as a studio. We began this sequence to inform tales – ghastly, monstrous tales that refused to be buried in our slush pile. Now that our first 4 video games have crawled up into the land of the residing, it’s wonderful to look again and see how they developed from idea by way of to launch. Our gifted groups breathed life into our dormant concepts and unleashed them on the general public. And the general public requested for extra! We began this journey with eight video games in thoughts, however new tales are clambering up that pile quicker than ever. As sequence inventive director, I can’t wait so that you can see the place we’re headed in season 2, and past. We now have such sights to point out you. “

Will Doyle – Inventive Director




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