Tomb Raider I-III Remastered – PS4, PS5 options detailed, new key artwork Revealed Gaming Novelties

It’s been virtually 30 years since Lara Croft took her first snowy steps within the mountains of Peru. In about 30 days, PlayStation gamers will get to re-experience Lara’s first three globe-trotting adventures, with a recent appear and feel in Tomb Raider I-III Remastered on PlayStation 4 and PlayStation 5. 

How did we get right here? That story takes us to Austin, TX in 1998.

Aspyr & Lara go manner again

A burgeoning online game firm, Aspyr, launches Tomb Raider II on Macintosh computer systems. Aspyr continued with the Tomb Raider franchise till 2003, launching Tomb Raider, Tomb Raider III, Tomb Raider: The Final Revelation, Tomb Raider: Chronicles, and Tomb Raider: The Angel of Darkness.

We’ve all the time needed to revisit these titles, however we all the time debated the precise method. For years, we labored by means of the precise stability of preservation and modernization. And as soon as we felt we nailed it, we bought in contact with our mates at Crystal Dynamics.

Crystal Dynamics imaginative and prescient

As Crystal Dynamics continues to develop the Tomb Raider Franchise, the timing appeared excellent to reintroduce audiences to the video games that began all of it. We needed to each honor the foundations of the franchise and make accessible to fashionable audiences the unique video games in all their glory. 

What would the stability of preservation and modernization appear like? We name it Tomb Raider I-III Remastered Starring Lara Croft.

Remaster outlined

Inside pre-production, we divided the dialog into three buckets: engineering, gameplay, and artwork. With these classes in thoughts, we led our conversations in the identical order.

Engineering objective – efficiency with pixel-perfect preservation

On the outset, we knew we might use the unique supply code and engine. Magic can’t merely be rebuilt. A vital characteristic for any updates we made was to permit the customers to toggle again to the unique appear and feel for Tomb Raider I, II, and III.

It’s a love letter to all of our reminiscences of those video games, however it’s additionally actually fascinating to see how far {hardware} pushed within the ‘90s to make Tomb Raider work. Preserving that have will proceed to encourage engineers of in the present day and tomorrow to push video games to be extra immersive and memorable.

Gameplay objective – shock and delight lifelong hardcore followers

We had a agency perception that the gameplay of Tomb Raider I, II, and III is timeless, and with our use of the present supply code, we had each soar, secret, enemy, and puzzle precisely as the unique growth staff designed and meant.

So the dialog advanced into: how will we shock and delight these followers? And that’s the place we began brainstorming additions as an alternative of revisions.

Traditional and fashionable management choices

For our fashionable controller settings, we take inspiration from the Legend, Anniversary, and Underworld period of Tomb Raider. These adjustments are felt principally in the best way Lara strikes – the precise stick has full digital camera management and Lara strikes directionally primarily based on digital camera place. 

Similar to our method to the graphical presentation, the unique tank-style controls are nonetheless obtainable to gamers through a menu toggle.

Boss well being bars

One among Tomb Raider’s strengths was the minimal UI. Nevertheless, this may be irritating for more durable bosses with large quantities of well being. We added a well being bar to let you already know in the event you ought to swap to the grenade launcher or in the event you ought to preserve soaking pistol injury.

3D merchandise sprites replacements

Whereas the menus in Tomb Raider used 3D fashions for the well being package and ammo, the in-game belongings have been flat 2D sprites. This was a legacy compromise that we’ve adjusted to present a little bit extra umph to merchandise pick-ups.

Over 200 trophies

This can be a massive second for the Tomb Raider group, so we made positive to pack in as a lot content material as potential. We’re excited to say there are over 200 trophies to earn together with (my private favourite) locking the Butler within the freezer. Sorry, Winston! See beneath for a sneak peak of some you may stay up for discovering!

Picture mode

Exploring environments in Tomb Raider is magical. We would like you to have the ability to share these environments and iconic moments, so we’ve added a strong photograph mode to pose Lara, freeze gameplay, toggle between basic and fashionable graphics, and showcase these environments. We’re tremendous excited to see what the group places along with these modes.

And some extra surprises

A lot of what we love about Tomb Raider is discovery, and we don’t need to spoil that. 

Artwork objective – visuals as in your reminiscence

As soon as we finalized the engineering and gameplay intent, it was time to maneuver on to our greatest problem and adjustments for the mission—the artwork. 

Our philosophy right here was quite simple; we wish the video games to look the best way they did in your thoughts. We knew we have been heading in the right direction in our early playtests as a result of some play testers didn’t even know they have been enjoying with the trendy artwork toggled on.

We’ve labored hand-in-hand with Crystal Dynamics on the next fashionable artwork updates:

  • Baked and real-time lighting results – These adjustments add to the immersion and temper of the surroundings. 

  • Graphics toggle – At any level throughout gameplay, together with in Picture mode, you may swap between the unique and fashionable graphics.

  • New fashions, environments, and enemies – As proven in our preliminary reveal, we’ve added new fashions for a constant fashionable appear and feel. We’re excited to showcase how these PS1 environments would look with fashionable applied sciences and instruments.

  • New mannequin for Lara Croft – Her unique outfits are gorgeous. Her silhouette—iconic. Want I say extra?
  • Further updates – We love the basic look of the animations, textures, and VFX. We’ve made changes within the fashionable scheme to look according to the up to date fashions for a cultured ultimate look.

We ship our admiration and because of the Tomb Raider group for uplifting us to work on this lovingly restored version of Tomb Raider I-III. We’ll see you on February 14.

Pre-orders can be found now on PlayStation Retailer.

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