How to defeat the Imp Chieftain and unlock Ember Grounds in Halls of Torment

Halls of Torment brings a lot of welcome improvements to the ‘Survivor-like’ style, notably extra skill-intensive assault aiming and various enemy varieties. It additionally provides complicated boss battles: 4 per stage actually, every with their very own patterns, movesets, and behaviors. The primary of those fearsome foes you’ll face is the Imp Chieftain, only a few minutes into the Haunted Caverns. For first-time gamers, understanding how one can defeat the Imp Chieftain in Halls of Torment is essential, as doing so unlocks the sport’s second stage, Ember Grounds, supplying you with extra depths to plumb and challenges to finish. Learn on for our full information to placing this jumped-up demon in his place.

How to dethrone the Imp Chieftain in Halls of Torment

The Imp Chieftain will seem within the sport’s first stage, Haunted Caverns, on the 24-minute mark. This provides you six minutes of prep time, which is greater than sufficient to go over to the Golden Scroll within the stage (indicated by a directional arrow on the display screen) and acquire it, supplying you with a helpful potential you’ll be able to convey to bear in opposition to him. After getting the scroll, we’d recommend staying in roughly the identical place and slaying as many monsters as you’ll be able to, with the intention to acquire a couple of ranges earlier than the Chieftain arrives.

As soon as he does, be prepared for a battle. Early on within the sport, the Imp Chieftain is a giant step up in problem, packing not solely an enormous well being bar, but in addition a diversified collection of assaults too. These are as follows:


  • Flaming Arc – The Imp Chieftain summons an arc of purple flame in entrance of him. The spots the place flame will seem are proven upfront by purple circles on the bottom.
  • Flaming Star – The Imp Chieftain summons purple flames in a star form, shifting out from him on the heart. The spots the place flame will seem are proven upfront by purple circles on the bottom.
  • Flaming Swirl – The Imp Chieftain summons purple flames in a swirl round him. The spots the place flame will seem are proven upfront by purple circles on the bottom.
  • Summon Imps – The Imp Chieftain summons a small group of imps to help him within the battle. These will sometimes seem behind you.


Along with these strikes, the Imp Chieftain will even pursue you relentlessly, dealing contact injury if he catches as much as you. Fortunately, he’s pretty gradual, that means that is unlikely even if you happen to’re enjoying because the cumbersome Swordsman. By way of technique, your plan of assault will range relying on whether or not you’ve lasted this lengthy because the Swordsman, or if you happen to’ve converted to the Archer as an alternative.

In the event you’re enjoying because the Swordsman, your quick assault vary will demand that you simply keep near deal constant injury to the Imp Chieftain. It’s not too troublesome to keep away from his purple flame assaults at shut vary, offered you keep alert and are prepared to maneuver as quickly because the warning circles seem, however you’ll have to pay attention to different enemies within the stage round you as nicely, as they’ll simply sneak hits in whilst you’re targeted on the large man. Attempt to take the Energy and Fast Palms traits to your early ranges to maximise your injury output, and minimize down the time you’ll have to endure the Chieftain’s onslaught.

For the Archer, this battle is a a lot easier affair. His superior vary and motion pace enable him to remain a snug distance away and sustain injury on the Chieftain, simply evading the purple flame assaults and blasting any enemies that get too shut. You’ll nonetheless need to seize Energy and Fast Palms to your early traits, however another choice is to lean more durable into the Archers pure propensity for crucial hits with Crafty Method and Ruthlessness. Both approach, you shouldn’t have a lot bother defeating this boss with the Archer.


As soon as the Imp Chieftain falls, he’ll drop a treasure chest containing the primary merchandise you’ll get within the sport. Extra importantly, you’ll additionally unlock the second stage, Ember Grounds, the place your Torment can proceed. When you’ve completed your run, be it in victory or defeat, a brand new object referred to as the Register of Halls will seem again at Camp. Work together with it, and you’ll select Ember Grounds as the situation of your subsequent run. You doubtless gained’t be capable to get very far within the stage with out making extra progress in Haunted Caverns first, but it surely’s a pleasant problem you’ll be able to tackle if you happen to’re feeling as much as it.

And with that, the primary boss of the sport is down. You understand how to defeat the Imp Chieftain in Halls of Torment, and you’ll proceed to unlock the Ember Grounds and proceed your journey. You possibly can even rescue the Wellkeeper and unlock the flexibility to keep your items permanently, if you happen to so want. As first bosses go, the Chieftain is a giant problem spike, however he’s nothing in comparison with the horrors that await you as you enterprise deeper into the Halls.

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