Lords of the Fallen Review

Picture: Hexworks

In 2014, the unique Lords of the Fallen was one of many first to strive replicating FromSoftware’s Souls method. It could be an understatement to say it was launched with underwhelming reward from critics and audiences alike, however there was no ignoring the developer’s braveness to strive one thing so exhausting to grasp. Now the sequel, or reimagining of the primary, has landed in 2023 with a second try to match the greatness of the style. On the hand of the ability of Unreal Engine 5, improved fight, and a singular world design, the brand new Lords of the Fallen largely excels at every part it’s making an attempt to perform.

Story, Setting, and Lore – Rise, Darkish Crusader

Picture: Assault of the Fanboy

The very first thing you’ll discover when beginning Lords of the Fallen is how lovely and detailed the surroundings is. With the ability of Unreal Engine 5, every part pops on display, together with enemies, climate, and particularly magical spells. It is a next-gen Soulslike recreation taking full management of the software program and expertise out there within the current day.

As for the story, it’s all about good vs. evil and taking again the land that the Demon God, Adyr, has taken management of. That is achieved by means of the varied beacons scattered throughout the land of Mournestead, the place your job is to seek out these beacons and shut them off for good. Shutting them off will weaken Adyr, saving the land of corruption as soon as and for all. Alongside your journey to take action, you’ll discover mysterious characters and companions, every pushing the story additional and detailing the lore of the realm the place the sport takes place, Mournestead.

Picture: Assault of the Fanboy

Normally, the story in Soulslikes is insignificant, however Lords of the Fallen caught my curiosity. To not get into any spoilers, however you’ll uncover the background of bosses by means of a mechanic known as Stigmas, which present you the lifetime of the previous, pushing the lore additional and progressively supplying you with a greater understanding of your trigger and why you’re doing what you’re doing. It’s a superb type of storytelling, and I consider most followers shall be happy with the hassle Hexworks has put into it.

World and Degree Design – Deep Exploration Stuffed With Secrets and techniques

Picture: Assault of the Fanboy

Lords of the Fallen’s world and degree design is excellent. All thanks are because of the twin realm characteristic, the place gamers can bounce between the 2 (Umbral and Axiom), basically permitting one degree to behave as two ranges. It wasn’t clear whether or not this mechanic would really feel gimmicky main as much as launch, however followers can relaxation assured that it’s not and it pushes the boundaries of degree design in magnificent methods.

Earlier than entering into why the twin realm mechanic is so incredible, it’s important to grasp the way it works. The Umbral Realm works like this: you should use your Umbral lamp to peek into Umbral or fully rip the tear between realms and leap into Umbral altogether. Whereas peeking into this new realm, you possibly can uncover hidden doorways, walkways, and a myriad of different secrets and techniques that gamers can simply miss on the primary playthrough. In the meantime, leaping into Umbral permits you to truly seize the key gadgets, full puzzles, and declare extra Virgo (expertise factors) because of the activation of a multiplier.

These hidden components of the extent that may solely be seen in Umbral are why this mechanic works so effectively in a Soulslike recreation. In a style the place secrets and techniques and discovery are so vital, Lords of the Fallen permits for extra of it as every degree has two layers, and contemplating there are such a lot of ranges within the first place, it’s nearly inconceivable to seek out each secret within the preliminary playthrough of the sport. I discovered myself discovering total areas and altars that aren’t current in Axiom (regular realm), and the one cause I discovered them is because of me dying and being transported into Umbral on the proper time.

Picture: Assault of the Fanboy

This brings me to my subsequent level: the Umbral Realm goes hand in hand with dying, because it basically acts as your second life. You see, each time you die in Axiom, you might be transported to Umbral to your last probability at survival. Dying in Umbral means Recreation Over, forcing you to start out out of your final checkpoint.

Hexworks making Umbral your “last life” is genius, because it provides a way of urgency and genuinely makes the darker realm extra intimidating to traverse into. Whereas in Umbral, the enemies progressively get stronger the longer you might be in it, and you may solely go away should you discover a particular checkpoint by means of the extent. This had me always glimsping into my lamp, seeing an merchandise or hidden path in Umbral, and considering, “Should I go into Umbral and give up my first life?” I usually determined towards it since I knew how a lot tougher the enemies had been there, and I used to be in a nasty place health-wise to tackle the problem. This alone provides an immense quantity of technique, planning, and stock administration for achievement, creating an addicting gameplay loop.

Construct Creation and Fight – Countless Combos to Take Down Unforgettable Bosses

Picture: Assault of the Fanboy

Those that love experimenting with completely different builds will discover themselves at dwelling in Lords of the Fallen. So many choices and combos can be found right here, as there are over 70 spells, near 200 weapons and shields, and over 300 armor items for gamers to find. On prime of this, most weapons have intensive movesets and slots for rune buffs, including much more potentialities for distinctive builds. Do you wish to dual-wield two daggers with runes that improve posture injury whilst you throw fireballs out of your hand? — you possibly can. How about two-hand a greatsword with runes that improve well being whereas buffing your self with defensive spells? You get my level.

Picture: Assault of the Fanboy

Let me get this out within the open — fight can typically really feel janky. On no account is it dangerous, however some evident issues with it may well take away the participant from the immersion and trigger frustration, particularly for many who don’t take into account themselves a Souls veteran. For one, the lock-on system isn’t the best, because it doesn’t all the time work until very near the enemy. And two, there are manner too many enemies in particular ranges of the sport. Mixing these two issues led to some very unfair encounters that make me worry that the majority gamers will dash by means of these explicit areas to achieve the following checkpoint, which is clearly not the builders’ intention.

I wish to emphasize the problem of manner too many enemies on sure ranges. Not solely are there manner too many enemies, however there are additionally manner too many ranged enemies. I usually questioned how Hexworks anticipated me to take care of three ranged enemies hurling fireballs at me whereas I used to be making an attempt to take care of 5 enemies on the bottom. This surmounts to eight enemies (typically extra) in a small and slender space, pushing me into the nook and getting digital camera locked, unable to maneuver. After which, should you die, you get transported into Umbral with even MORE enemies, including to the common ones you’re already going through in Axiom. It simply appears that sure ranges would profit from eradicating some enemies. In any other case, gamers will dash by means of these interactions as a result of it may well typically really feel unmanageable.

Apart from these points, Lords of the Fallen has satisfying fight. Enemies are every fastidiously designed with readable strikes, creating alternatives to dodge or parry and transfer in for a punishing blow in basic Soulslike vogue. This truth is particularly true through the unforgettable and most satisfying boss fights I’ve ever encountered in a recreation of this style.

Picture: Hexworks

As for each Soulslike participant, good bosses are a should, and Lords of the Fallen doesn’t disappoint. Every boss in your playthrough has its weak spot and moveset that result in the trial and error cycle that FromSoftware has taught to the scholars of the style, and Hexworks places this training in full pressure. The easiest way I can describe it’s that it seems like a dance between you and an enemy. Dodge right here, block right here, dodge once more, leap in and punish. There aren’t any unfair assault patterns and all the time a option to overcome the problem, and I can’t stress sufficient how epic the tip result’s.

Efficiency Points

Throughout my playthrough of Lords of the Fallen, I did encounter some efficiency points that put a damper on issues. First, I spent my total first day with my overview copy with zero environmental, enemy, and footstep sounds, fully taking me out of the immersion. On the second day, I skilled stuttering in sure areas after taking part in for prolonged intervals, which went away after restarting the sport.

I wish to make clear that the sport is totally in acceptable situation. The builders at Hexworks are on it, and these points shouldn’t be something to fret about. The builders saved in fixed communication with me, up to date the sport each day to enhance the expertise and persistently listened to suggestions. It’s clear that Lords of the Fallen has a devoted group behind it and is prepared to enhance the sport, and I’m positive this dedication will solely improve as soon as followers begin voicing any issues they might have.


Lords of the Fallen is an excellent Soulslike that pulls inspiration from others of the style whereas standing out by remaining its personal factor. The twin realm mechanic, which basically makes every degree act as two, is sensible because it opens up many alternatives to find secrets and techniques, loot, and big areas that may simply be missed the primary time round.

Most of what followers of Soulslikes need are on the most: masterclass-level design, unforgettable bosses, and intensive freedom towards construct creation. The fight can really feel tough at occasions, and there are manner too many enemies in sure ranges, however these downfalls don’t negate the truth that Lords of the Fallen reaches for a spot within the highest tier among the many style’s greats and finds itself proper at dwelling.

This recreation was reviewed utilizing a replica of the sport supplied by the sport’s writer,public relations firm, developer or different for the specific objective of a overview.

– This text was up to date on October twelfth, 2023

About The Writer

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Christian has been a author of Assault of the Fanboy for a yr and has lined Shadows of Rose, Wild Hearts, Remnant 2, Lies of P, and extra; his favourite style is Survival Horror. He has a enterprise diploma however felt the necessity to take his love for video video games to the gaming neighborhood. Outdoors of writing, you could find him listening to all forms of podcasts, particularly At all times Sunny Podcast and Morbid True Crime.

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