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Armored Core VI Fires of Rubicon replace 1.05 provides ranked match


Armored Core VI Fires of Rubicon has been up to date to model 1.05, with the important thing options together with ranked match, new body components and 4 new weapons. The replace additionally addresses quite a lot of bugs together with in multiplayer and weapon balances. The total listing of updates may be seen beneath.

▼Extra Options

  • “Ranked Match” and “Name Plate” options added to “NEST” menu
  • Added HUD components for switching weapons with the Weapon Bay
  • New HEAD, CORE, ARMS and LEGS body components, in addition to 4 new weapons

*Be aware: new components unlock on the SHOP in keeping with MISSION progress

▼Ranked Match

In Ranked Match, automated matchmaking is used to permit gamers of comparable capacity to compete in opposition to each other.

Ranks are divided into UNRANKED, D, C, B, A and S. Gamers can purpose for promotion to the following rank by incomes RP (Rank Factors).

As soon as gamers attain S-Rank, they obtain a score primarily based on their capacity. The highest 100 rated S-Rank gamers may have this distinction displayed on their rank icon.

Ranked Matches make use of Single (1v1) and Workforce (3v3) rulesets.

RP is earned by way of victories in Single matches, whereas in Workforce matches RP is earned by way of each victories and particular person contribution.

The time restrict is 2 minutes for Single matches and three minutes for Workforce matches. Maps are chosen at random for every match.

As soon as a participant has earned the required RP for his or her present rank, they may enter a “Promotion Phase”.

Throughout Promotion Section, gamers may have a set variety of matches to realize good outcomes and change into eligible for promotion to the following rank.

The highest 100 rated Rank-S gamers shall be posted to the leaderboards.

Details about every participant akin to their score, title plate and AC configuration may be confirmed from the leaderboards.

  • Rank and Leaderboard Reset

Participant ranks and leaderboards shall be reset periodically.

Upon rank reset, gamers half-way up B-Rank and above shall be relegated one rank in keeping with their present rank and RP.

*Be aware: the following reset is scheduled for twenty ninth February (Wed) 2024.

  • Title Plates and NP (Nest Factors)

Some Title Plates are acquired by attaining good leads to Ranked Matches, whereas others may be purchased rom the Plate Store.

Title Plates on the Plate Store are bought utilizing NP (Nest Factors) earned from Ranked Matches.

 

▼Stability Changes

【Weapon Items】

ASSAULT RIFLE “RF-024 TURNER”

: elevated Accumulative Impression / Preferrred Vary / Efficient Vary, decreased Recoil. Decreased sway brought on by collected Recoil

ASSAULT RIFLE “RF-025 SCUDDER”

: elevated Accumulative Impression / Preferrred Vary / Efficient Vary, decreased Recoil. Decreased sway brought on by collected Recoil

BURST ASSAULT RIFLE “MA-J-201 RANSETSU-AR”

: elevated Accumulative Impression / Preferrred Vary / Efficient Vary. Decreased sway brought on by collected Recoil

MACHINE GUN “MG-014 LUDLOW”

: elevated Preferrred Vary / Efficient Vary. Decreased sway brought on by collected Recoil

MACHINE GUN “DF-MG-02 CHANG-CHEN”

: elevated Preferrred Vary / Efficient Vary. Decreased sway brought on by collected Recoil

BURST MACHINE GUN “MA-E-210 ETSUJIN”

: elevated Preferrred Vary / Efficient Vary. Decreased sway brought on by collected Recoil

BAZOOKA “DF-BA-06 XUAN-GE”

: lowered explosion AOE

BAZOOKA “MAJESTIC”

: lowered explosion AOE

BAZOOKA “LITTLE GEM”

: lowered explosion AOE

LASER RIFLE “VE-66LRA”

: decreased Assault Energy / Cooling, elevated ATK Warmth Buildup / Cost Time

PLASMA RIFLE “Vvc-760PR”

: decreased ATK Warmth Buildup, elevated Projectile Velocity

CORAL SHIELD “IB-C03W4: NGI 028”

: decreased Impression Dampening / IG Injury Mitigation / IG Impression Dampening

SPLIT MISSILE LAUNCHER “BML-G2/P19SPL-12”

: elevated Steerage. Missile payloads now break up nearer to focus on

SPLIT MISSILE LAUNCHER “BML-G2/P16SPL-08”

: elevated Steerage, decreased Homing Lock Time / Reload Time. Missile payloads now break up nearer to focus on

SPLIT MISSILE LAUNCHER “BML-G2/P17SPL-16”

: elevated Steerage. Missile payloads now break up nearer to focus on

CLUSTER MISSILE LAUNCHER “WR-0999 DELIVERY BOY”

: improved monitoring trajectory, making it much less possible for missiles to collide with terrain

PLASMA MISSILE LAUNCHER “Vvc-70VPM”

: decreased Steerage. Adjusted firing interval so timing of every missile hit is much less unfold out

【Body Elements】

ARMS “AR-011 MELANDER” : elevated Recoil Management
BIPEDAL “06-041 MIND ALPHA” : decreased Weight
TETRAPOD “VP-424” : elevated pace restrict whereas hovering. Decreased acceleration when utilizing QB whereas hovering
TETRAPOD “LG-033M VERRILL” : decreased acceleration when utilizing QB whereas hovering
TANK “EL-TL-11 FORTALEZA” : decreased AP / AB Thrust, elevated AB EN Consumption. AC weight now has extra impression on motion and increase pace
BOOSTER “BUERZEL/21D” : elevated QB EN Consumption, decreased AB Thrust

 

  • ACs with Tank legs will now carry out a “readying” motion in the intervening time of firing bazookas or grenade launchers
  • ACs with Bipedal, Reverse Joint or Tetrapod legs now have an extended interval after performing a Enhance Kick earlier than with the ability to cancel into one other motion
  • ACs with Tetrapod legs now have lowered motion as a result of recoil when firing a weapon with excessive recoil whereas in mid-air

▼Bug Fixes and Different Enhancements

【Participant AC associated fixes】

  • Added visible impact to LINEAR RIFLE “LR-036 CURTIS” and “LR-037 HARRIS” when overheating
  • Ascend enter now accepted whereas utilizing Fast Flip in mid-air
  • Queued enter now accepted for melee weapon assaults whereas switching weapons with the Weapon Bay

*Be aware: excludes “44-143 HMMR” and “WB-0010 DOUBLE TROUBLE”

  • Scan visible impact radius now displays the scan distance of that Head half
  • Mitigated assault efficiency disparity as a result of leg kind with melee weapons, for enemy monitoring angles, weapon trajectory, and many others.
  • Fastened a bug that resulted in unintended enemy monitoring when utilizing a melee weapon whereas charging a again weapon
  • Mitigated a lingering monitoring impact that might happen when performing a melee assault in opposition to sure massive enemies, even after the preliminary strategy
  • Fastened a bug that triggered lowered accumulative recoil when firing two of the identical weapon concurrently from each arms
  • Fastened a bug that prevented protect deployment whereas firing a weapon on full-auto beneath sure circumstances
  • Fastened a bug that triggered reload-type weapons to have a barely longer reload time when geared up to the left hand in comparison with the fitting
  • Mitigated the impression of body charge fluctuation on speedy fireplace efficiency of sure weapons
  • Mitigated a problem that occurred when again weapons akin to cannons had been geared up to each again slots and fired concurrently, the place the fitting again weapon would fail to fireplace beneath sure circumstances
  • Fastened a bug with sure again weapons, the place firing the weapon throughout Assault Enhance simply after passing an enemy would trigger the assault to veer away from the enemy
  • Fastened a bug that prevented show of the assault warning alert when firing missile lock weapons akin to NEEDLE MISSILE LAUNCHER “EL-PW-01 TRUENO” whereas utilizing Handbook Goal
  • Fastened a bug with weapons that set off a “readying” motion when fired, the place the motion could possibly be unintentionally cancelled with Assault Enhance or Fast Enhance
  • Mitigated a problem with LASER LANCE “VE-67LLA” the place the digicam would change into unstable when firing
  • Fastened a bug when utilizing PLASMA THROWER “44-143 HMMR” with Tank legs, the place assaults made in the direction of the rear aspect of the legs would fail to deflect even when they hit partitions or terrain
  • Fastened a bug with PLASMA THROWER “44-143 HMMR” the place assaults could be flagged as deflected in the event that they made contact with partitions or terrain instantly after hitting an enemy
  • Fastened a bug with PLASMA THROWER “44-143 HMMR” the place performing a daily assault instantly after utilizing Assault Enhance would fireplace the weapon with out stopping Assault Enhance as regular
  • Fastened a bug with NAPALM BOMB LAUNCHER “MA-T-222 KYORAI”, JAMMING BOMB LAUNCHER ”MA-T-223 KYORIKU” and STUN BOMB LAUNCHER “WS-1200 THERAPIST” when the identical weapon was geared up to each arms and charged to fireplace concurrently, the fitting hand assault would fail
  • Fastened a bug with NAPALM BOMB LAUNCHER ”MA-T-222 KYORAI”, JAMMING BOMB LAUNCHER “MA-T-223 KYORIKU” and STUN BOMB LAUNCHER “WS-1200 THERAPIST” the place the cost shot animation wouldn’t play appropriately when carried out after sure actions
  • Fastened a bug with STUN BOMB LAUNCHER “WS-1200 THERAPIST” the place rounds would fail to blow up after the time delay when fired instantly beneath the participant AC
  • Fastened a bug with CORAL RIFLE “IB-C03W1: WLT 011” that allowed Fast Flip for use throughout a completely charged assault
  • Fastened a bug the place common assaults from MULTI ENERGY RIFLE “44-142 KRSV” wouldn’t collide with sure objects
  • Fastened a bug when utilizing CORAL SHIELD “IB-C03W4: NGI 028” the place a full-auto weapon geared up to the left hand would fail to fireplace after reloading even when the assault enter was regularly pressed
  • Fastened a bug with BULLET ORBIT “BO-044 HUXLEY” and LASER ORBIT “45-091 ORBT” the place attacking with these weapons whereas the participant AC has its again turned to the enemy would end result within the preliminary shot to veer away from the enemy
  • Fastened a bug that prevented the core growth “Pulse Protection” from reaching its full potential in opposition to charged assaults from CORAL OSCILLATOR “IB-C03W2: WLT 101” and absolutely charged assaults from CORAL RIFLE “IB-C03W1: WLT 011”
  • Fastened a bug that prevented cancellation of Enhance Kick restoration through the use of Assault Enhance
  • Fastened a bug with Tetrapod and Tank legs that reset the time required for EN restoration with bounce/ascend enter when EN is absolutely used up
  • Fastened a bug with Tetrapod and Tank legs when utilizing Assault Enhance or Fast Enhance to cancel assault restoration from ranged weapons that set off a “readying” motion akin to charged assaults, bazookas, grenade launchers, and many others., the place cancelling would trigger the assault to veer off beam
  • Fastened a bug with Tetrapod and Tank legs when utilizing PLASMA THROWER “44-143 HMMR” the place increase motion could be disabled when assaults from this weapon would hit the terrain and deflect
  • Fastened a bug with Tetrapod and Tank legs that nullified the guard state of CORAL SHIELD “IB-C03W4: NGI 028” if a ranged weapon that triggers a “readying” motion akin to charged assaults, bazookas, grenade launchers, and many others. is used whereas the protect is deployed
  • Fastened a bug with Tank legs that prevented using weapons (excluding some cost assaults) whereas turning on the spot
  • Fastened a bug with Tank legs the place the guard state of a protect would stay for a really quick time after releasing the deploy enter
  • Fastened a bug that triggered charged assault inputs to fail, and assault animations to play incorrectly throughout touchdown restoration after falling from excessive altitude with out increase motion
  • Fastened a bug that prevented increase motion from toggling on after utilizing Assault Enhance if it was beforehand within the off state
  • Fastened a bug that triggered extreme visible results for charging an assault with a hand-held weapon beneath sure circumstances
  • Fastened a bug that eliminated the booster visible impact if a weapon swap was carried out with Weapon Bay throughout Assault Enhance
  • Improved usability of core growth enter throughout Assault Enhance

【Mission/enemy associated fixes】

  • Throughout sure missions with dialogue occasions, the looks of an occasion branching selection will not trigger charged assaults to fireplace prematurely
  • Fastened a bug throughout missions akin to “Ocean Crossing” that function the “AM06: WATCHER” enemy, the place a few of the enemy’s assaults fail to stagger the participant AC even when the ACS Pressure restrict is reached
  • Fastened a bug through the mission “Attack the Refueling Base” that prevented mission progress past defeating the boss AC
  • Fastened a bug through the mission “Eliminate “Honest” Brute” that prevented acquisition of credit score reward or fight logs if the Tetrapod MT is defeated as a result of a fall
  • Fastened a bug through the mission “Tunnel Sabotage” that prevented mission progress past destroying the target beneath sure circumstances
  • Fastened a bug through the mission “Prisoner Rescue” that prevented progress as a result of an occasion not triggering
  • Fastened a bug that prevented the sport from loading fully at first of sure missions

【On-line match associated fixes】

  • Fastened a bug with Customized Matches that prevented key phrases from functioning appropriately when making a room
  • In Single on-line matches, slow-motion impact upon defeating an opponent is now seen for all gamers together with spectators
  • Mitigated sync points between gamers for projectile impression timing with assaults from sure weapons, akin to bazookas and plasma rifles
  • Fastened a bug with LIGHT WAVE CANNON “IA-C01W3: AURORA” the place the vitality balls launched from an assault weren’t all being rendered
  • Assaults from LIGHT WAVE CANNON “IA-C01W3: AURORA” now set off hit detection primarily based on the participant on the receiving finish of the assault
  • Fastened a bug with CONTAINER MISSILE LAUNCHER “BML-G1/P29CNT” and LASER TURRET “VP-60LT” that triggered assaults from these weapons to de-sync between gamers when guide purpose mode was used

【System associated fixes】

  • Added “SYSTEM” menu to the highest of the “NEST” menu
  • Modified the default ordering of some components within the Assemble menu
  • Movement Blur choice restored in Photograph Mode. Gamers can now swap between Digital camera Blur and Movement Blur

【Different】

  • Different bug fixes and enhancements

【Steam】

  • Fastened a problem that prevented Tank leg ACs from ascending when the sport is working at a excessive body charge beneath the 120 FPS setting

In our Armored Core VI: Fires of Rubicon evaluation, Jason wrote, “The long-awaited return of FromSoftware’s mech-filled series, Armored Core 6 delivers on a lot of what fans will have been hoping and dreaming of. Building and customising mechs is engaging, missions are action-packed and it looks gorgeous, but it’s undercut by swings in difficulty for boss fights and an all-too-familiar story.”

Supply: Bandai Namco



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