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Battlefield 2042 Update 3.1 is out now with Manifest rework & extra Vault weapons


Scorching on the heels of the start of Season 3, DICE has launched Battlefield 2042 Update 3.1, one other important replace that brings with it a rework of the Manifest map, a trio of Vault weapons, and enhancements to reload animations and audio.

The second large mid-season replace, which guarantees a second map rework and the return of lessons, could be anticipated to reach in late January 2023. Earlier than then, we’ve got a Battlefield 2042 free play trial on PlayStation coming subsequent week, and a seasonal occasion.

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The Manifest rework goals to tighten up the gameplay of one of many unique maps for Battlefield 2042. Management factors have been introduced nearer collectively, reworked cowl throughout the map, a lowered variety of cranes within the docks and the radar station having been destroyed on high of the hill. Basically, the lighting has additionally been improved.

There’s additionally three returning weapons from Battlefield 3 that may be unlocked by finishing particular assignments, as follows.

M416 (Battlefield 3)

  • Kills and Assists with the M416 or the PBX-45: 100
  • Kills with Assault Rifles or Teammates Revived: 60

M240B (Battlefield 3) 

  • Kills and Assists with the M240B or the Avancys: 100
  • Kills with LMGs in a Spherical: 20

M93R (Battlefield 3)

  • Kills and Assists with the M93R or the G57: 100
  • Kills in a Spherical with Secondary Weapons: 8

All of that is along with the model new map and new Specialist character that arrived with the launch of Season 3 on twenty second November.

Right here’s the complete Battlefield 2042 Update 3.1 patch notes.

CHANGELOG

GAMEPLAY IMPROVEMENTS

  • You are actually in a position to dynamically change the zoom radius of the minimap through keybind
  • Improved hit registration towards troopers on transferring platforms or automobiles
  • Resolved a problem the place a vault animation might play on high of a reload animation
  • Additional enhancements to enhance responsiveness round weapon deploy and undeploy animations, aiming down sight, dash traversal and diminished the time round enter soldier motion speeds these adjustments shall be significantly felt on animation
  • Improved responsiveness on transition into motion from standing nonetheless
  • Fastened a problem the place it was attainable to skip the traversal dash restoration time
  • Fastened animation not taking part in correctly when getting into automobiles although entrance that’s excessive above the bottom
  • Resolved a problem the place the Character is caught in downed state after dying throughout a takedown after which getting revived
  • Repair a uncommon challenge that would make the participant caught in a limbo state after dying throughout a takedown
  • Making hit reactions extra pronounced to enhance the capturing expertise
  • Fastened a problem the place Sundance could have a extra bouncy touchdown through their Wingsuit than anticipated
  • Fastened a bug the place touchdown with the wingsuit on a fence shortly after activating might trigger deadly fall injury
  • Fastened a problem with Blood Splatter not showing appropriately when capturing enemy troopers
  • Fastened a problem inflicting blood spatter results to look in unintended locations
  • Added blood mist components to the common physique and head shot impacts on troopers to raised convey that you just hit an enemy
  • Fastened a bug the place you could possibly connect to a rope by way of skinny partitions
  • Repair for left hand animations breaking after getting into a automobile from traversal dash
  • Fastened a bug when traversal sprinting into water might make the swimming animation break
  • Fastened a problem the place you could possibly generally see floating weapon components after throwing a wise grenade

MAPS

Renewal

  • Adjusted the Seize Zone for Sector A and B to encourage a smoother stream of gameplay as an Attacker.

Kaleidoscope

  • Eliminated C1 and G1 Seize Factors on Conquest Massive, and merged the next seize space into close by Seize Factors. The win price was balanced in direction of one facet unfairly with Kaleidoscope, and these adjustments ought to hopefully enhance and encourage a extra pure stream of play all through

Stranded

  • Tweaked ticket depend for Conquest to encourage a barely longer length of match time
  • Adjusted the fight space and out of bounds limits on Breakthrough, for the final sector
  • Defender HQ has been moved nearer to the flag on Breakthrough, for the final sector
  • Adjusted the HQ space and out of bounds limits for the primary sector on Rush
  • The MCOM for the primary sector has been relocated out of the hanger on Rush
  • Made enhancements to different MCOM positions to enhance attacking stream for Rush
  • Fastened an occasion of flickering terrain when in low flying plane round D1
  • Fastened the flexibility to cover in in-world stationary Tanks close to the C1 Goal
  • Fastened degree of element challenge on destroyed showroom screens
  • We’ve positioned further lubrication on the crane rails for the Transport Container grabber contained in the ship, this implies it shall not be jittery in movement and must be a lot smoother!

Manifest

  • Fastened a uncommon challenge that allowed grenades to fall by way of the bottom
  • Resolved a visible challenge the place flying near the incoming storm on Manifest would lead to a black vignette across the display screen
  • A melee assault to a chair within the workplace suite will not destroy your entire desk, we’ve got but to invent Adamantium as a part of your arsenal loadout
  • Fastened audio challenge the place metallic scaffolding all through the extent didn’t sound appropriate to its materials kind
  • Improved lighting draw distance situations for the Toll Station at distance
  • Fastened challenge in FFA the place gamers obtained deployed below the map on small format
  • Fastened challenge the place enemies may very well be seen deploying in the identical spot
  • Fastened challenge the place the Spawn Beacon may very well be positioned after crawling below containers
  • Fastened challenge the place the lighting poles on the map remained lit after being destroyed.
  • Fastened an occasion of lighting draw distance contained in the Storage Facility

Spearhead

  • Additional enhancements to the preliminary spawning section on Rush
  • Fastened some particles points when the Landed Drone’s propeller was destroyed
  • Fastened a problem the place at sure angles through the downed-state, some water sources might disappear
  • Fastened a problem the place gamers weren’t taking injury from fireplace across the tire piles
  • Fastened challenge the place a number of entrances of the dice buildings have been very darkly lit
  • Sealed the roof of the tunnel so rain not seems inside it
  • Fastened Printer Bins challenge the place the robotic arm was nonetheless practical after the printer field obtained destroyed
  • Fastened challenge the place Deploy Level UI was lacking from the Deploy display screen on FFA
  • Fastened challenge the place a stack of 4 yellow tank containers have been floating contained in the E2 flag
  • Fastened challenge the place killcam transition to deploy display screen confirmed the entire inside of the constructing when dying inside C2 & E1 buildings
  • Fastened some minor tree clipping points round vents and containers
  • Fastened challenge with movers the place Ammo/Well being crates wouldn’t get destroyed when a Mover passing over them
  • Fastened degree of element points for base of robotic arm after the yellow robots have been destroyed
  • Fastened challenge with unnatural stretched floor texture positioned close to the tunnel entrance
  • Fastened challenge the place it was attainable to destroy the smash state of Nordvik water tank
  • Fastened audio challenge the place the distant warfare on Spearhead was nonetheless current throughout finish of spherical display screen

AI

  • Given every AI Soldier a navigation guide that ought to assist them by way of the street between Sector D and E with extra ease on Spearhead
  • With this navigation guide, we’ve got additionally instructed them to look out for small objects and to not get confused by them on Spearhead
  • Fastened a problem the place AI might get caught navigating by way of the Ventilator Zone on C2 and E1 on Spearhead
  • Given driving directions for AI driving bigger automobiles for Rush on Spearhead
  • Fastened points the place AIs have been unable to climb ladders on Spearhead’s Seize Level E2

WEAPONS

  • Toggle Optics ought to now be listed for the NVK-NXT 2X scope within the Rorsch Mk-4 assortment menu
  • Fastened a problem that was inflicting the PKS-07 to clip by way of the digital camera when outfitted on the A-91
  • Fastened a problem that allowed the first scope on the Rorsch Mk-4 to drift barely above the weapon on PlayStation 4
  • Fastened a problem the place flashlights or lasers would generally be seen on secondary weapons and devices
  • Fastened a problem the place the HUD would generally fail to load after switching attachments on weapons
  • Fastened a problem that was inflicting laser beams to be misplaced at completely different FOV values
  • Ensured that the sound results are aligned with the firing of the 12M Auto
  • Subsonic journal not interferes with different magazines ammo capability on the VCAR
  • Subsonic mesh is seen when swapping from different magazines on the VCAR
  • Fastened a problem that was inflicting a damaged weapon place to be displayed on the M16A3 whereas susceptible and utilizing the M26 underbarrel attachment.
  • MP412 Rex now has the supposed price of fireplace.
  • AKS-74u now has the supposed price of fireplace.
  • Fastened a problem the place the MP9 capturing animation whereas ADS would break when exiting a automobile.
  • Added a number of lacking weapon attachments to Portal.
  • VCAR magazines now have the supposed coloration.
  • Fastened orientation of the TV 2x Sight inside the icon on the AK24.
  • Minor VFX tweaks to the PF51
  • Enhancements made to the Rorsch Mk-4 path FX
  • An extra layer of Animation polish has been utilized to the M16A3
  • Updated textures on the Avancys iron sights whereas viewing them from view
  • We now have up to date a number of components of our weapons to enhance the general ‘feel’ of them. This consists of work throughout our Reload Animations which ought to make all weapons, throughout your entire sport, really feel much more snappier and responsive.

VEHICLES

  • Name-in audio now performs when calling within the EMKV90-TOR
  • Updated the outline of the Energetic Safety System to convey that it doesn’t block shut vary projectiles
  • Fastened a problem the place VFX was not displaying appropriately when Energetic Safety Techniques have been firing
  • Fastened a problem the place automobiles might have a repeating moist sample on them
  • Fastened a problem that was stopping deployable devices such because the Spawn Beacon from being positioned closed to both of the EBLC-RAM or EMKV90-TOR whereas Energetic Safety Techniques have been enabled
  • Fastened a problem the place aiming inside a tank might grow to be problematic whereas smoke
  • Elements of plane would generally animate within the flawed course, we’ve turned them round so now they’ll be rotating on the proper axis
  • Fastened a problem that will permit drivers within the MAV to have the ability to ADS whereas in 1P view
  • Fastened a problem that was inflicting overheat circle to wrongly show whereas utilizing the Howitzer cannon on the EBLC-RAM
  • Fastened a problem that was inflicting automobiles such because the LATV4 and LCAA Hovercraft from receiving an excessive amount of injury when colliding with varied objects round a map
  • Overheat and cooldown states are communicated with purple within the crosshair HUD circle
  • For the MD540 Nightbird, we’ve got lowered the bottom pull impact and tweaked the drive, could or not it’s with you at all times
  • Fastened a problem when deploying right into a automobile that will trigger the digital camera to briefly go contained in the automobile and look bizarre
  • Calling in a LCAA Hovercraft on high of a tank will propel the tank excessive within the sky or below the map. Physics are bizarre generally
  • The LATV4 has had its swole ranges diminished and might not ram tanks (Thanks for the intel, Carpo!)
  • The “Unassigned” UI is not current in 1p view after repeatedly switching the seats on AAV-7A1 AMTRAC
  • Smoke Launcher VFX is now extra precisely aligned throughout sport purchasers
  • Energetic Safety Techniques not block injury from C5 or AT Mines
  • Fastened a problem the place the spotter seat on the MD540 Nightbird would solely replace the minimap and never present the in-world spot
  • Improved conduct whereas flying the MD540 Nightbird with Helicopter management assists disabled
  • Enhancements made to the VFX on fighter jets
  • Animated vanguard flaps on the F-35E Panther and SU-57 FELON
  • Updated and overhauled locking ranges and conduct of all locking weapons when laser designated
  • Tweaks to the automobile HUD and crosshair, together with updating alpha channels and making certain ornamental HUD components are much less visually impacting to gamers

SPECIALISTS & GADGETS

  • Fastened a problem the place weapon meshes may very well be seen breaking after throwing Sundance’s Good grenade
  • Fastened a problem the place the Throwing knife was seen floating on participant when being headshot with throwing knife
  • Fastened FPS drops when ADSing with the XM370A on Stranded and Hourglass on earlier technology programs
  • The XM370A now has SFX for when its projectile is touring within the air
  • Fastened a problem the place Ammo was current in empty journal when reloading the XM370A
  • Fastened a bug with Falck Stim Pistol the place it might get caught in self heal animations
  • Fastened a bug the place gamers have been in a position to resupply from ammo baggage whereas inside a automobile
  • Fastened a problem the place gamers who have been manning the Mounted Vulcan in smokes would have their animations break
  • Added Lacking Gadget descriptions for Lis and Zain in Hazard Zone display screen
  • Fastened points the place Gamers have been in a position to spot insertion beacons by way of the wall
  • Fastened a problem the place Irish protect couldn’t be deployed in tight corridors
  • Fastened a problem the place the digital camera would shake when utilizing the Raos’ Cyber Warfare Suite after switching from most important weapon
  • Fastened a problem with Damaged Hit animations when hitting Dozer whereas he’s utilizing the Ballistic Protect
  • Fastened a bug Hacked/EMP icon was lacking on enemy devices
  • Fastened conditions the place Paik’s EMG-X Scanner overlay doesn’t instantly disappear when getting into a automobile
  • Fastened a problem the place the Insertion Beacons may very well be seen by way of the ground of the constructing close to A2 on Kaleidoscope, Conquest
  • Fastened a bug the place the Prox Sensor grenade in-world Icon was not displayed on the grenade
  • Fastened a bug the place Angel’s Loadout Crate weren’t being absolutely absorbed by the participant and would bounce away(Eyes within the sky, folks >:)) 
  • Fastened a bug the place Dozer’s protect didn’t defend consumer towards shut vary assaults
  • Fastened abusable behaviors the place gamers might progress on missions by damaging and repairing their very own gadget
  • Fastened a bug the place whenever you would cancel self-heal with Med-Pen audio retains taking part in
  • Fastened a bug the place the participant was unable to choose up Mounted Vulcan after dying/redeploying
  • Heal wanted UI Icons are actually seen for non help characters with the well being create, with out first having to deploy the well being create
  • Fastened points with Grenade throw animations not taking part in appropriately
  • Fastened a problem the place after fragmentation the grenades would get caught into the ceilings
  • Open and character devices can no longer be positioned on high of bushes
  • Fastened a bug the place Rocket Launchers would deal no injury on a consumer mid vault
  • World Log occasion messages for automobile restore and Angels’ ammo resupply now informs who’s doing the motion
  • Fastened a bug the place after exiting the OV-P Recon Drone, the Enter trace would stay displayed on the display screen
  • Fastened a problem the place Zain’s trait would set off in automobiles with closed seats

AUDIO

  • Fastened a problem the place requesting orders from a lifeless squad chief would default to MacKay
  • A number of Voice Over enhancements have been included round ping reviving and canceling pings
  • Airstrike voice over strains have been added
  • Added Audio enhancements for the XM370A, together with new projectile sounds for the Airburst
  • Fastened a problem the place audio retains taking part in whenever you cancel self-heal with Med-Pen
  • Fastened an audio challenge when reloading after an empty reload
  • Fastened a problem the place sound results weren’t triggering when reloading the DM7 whereas operating/strolling through the first a part of the reload
  • Added hit response digital camera shake and bullet injury sound polish
  • Fastened a problem the place no call-in audio is performed when calling within the EMKV90-TOR
  • Fastened a problem the place distant warfare sound results have been nonetheless current throughout EOR display screen

PORTAL

  • Added the S3 map, Spearhead, as an obtainable map below the Customized Conquest Portal mode.
  • Added the S3 Battle Go Weapon, Rorsch Mk-4, to the InventoryPrimaryWeapons block
  • Added the S3 Battle Go Car, EMKV90-TOR, to the Autos block
  • Added the S3 specialist, Zain, to the PlayerSoldiers block
  • Added Zain’s specialist Gadget, XM370A, to the InventoryCharacterSpecialties block
  • Added the S3 Battle Go Weapon, NVK-P125, to the InventorySecondaryWeapons block
  • Added the S3 Battle Go Throwable, Throwing Knife, to the InventoryThrowables block
  • Added the S3 Battle Go Weapon, NVK-S22, to the InventoryPrimaryWeapons block

PROGRESSION & XP

  • Reviving a teammate that has requested it’ll now reward you with Request Fulfilled XP
  • Elevated the XP from “Match Reward” in Hazard Zone by 50%
  • Elevated the XP from efficiently destroying an MCOM in Rush from 150 to 300
  • Solo & Co-Op XP Modifications
  •  Enabled all Ribbons, however at 40% XP worth.
  •  Doubled “Round Actions” XP cap, however every motion offers 50% diminished XP.
  • In Rush, the Scoreboard now reveals the proper goal icon for Attackers and Defenders
  • Fastened a problem with displaying the Participant Ranges appropriately on the Finish of Spherical Development display screen
  • Fastened a problem the place the unlock requirement progress for an already unlocked Participant Card merchandise would appear to be it had been reset
  • Fastened a problem the place the flawed unlock requirement can be displayed on attachments
  • Fastened a problem the place an merchandise would present up as new even when you had beforehand unlocked it another way
  • Improved situations the place folks appear to be they’re awarded 0 XP at finish of the spherical

Supply: Battlefield

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