As they stay up for the discharge of Destiny 2: Lightfall, the subsequent year-long enlargement for the web shooter, Bungie has introduced that dying by falling from actually nice heights shall be going away.
Set for an replace someday after the discharge of Lightfall on twenty eighth February, the change will imply that, whereas Guardians will nonetheless be capable of take harm when touchdown from an important top, they received’t be killed by hitting the bottom too arduous. As an alternative they’ll be left on the brink of dying as a substitute, and get better over time as regular. This shall be a boon in sure conditions, given a number of the vertical drops that may function in Strikes and Raids specifically, and also needs to assist when some funky physics shenanigans has led to a dying by the hands of the “Architects”.
Fairly quickly, Guardians are getting a bit of sturdier. Beginning in Lightfall, physics collision harm will now not be deadly to Guardians. Fall harm will nonetheless be deadly when Lightfall launches, however we plan to additionally make that nonlethal in a mid-Season replace. You’ll nonetheless take harm from physics collisions, however it would typically depart you at 1HP as a substitute of outright splattering you.
That is positive to open up a number of new methods to discover environments and new pace run strats alongside the way in which.
There’s a variety of different adjustments coming, as Bungie look to rebalance the sport round new skills and modified techniques. Talking of recent skills, in addition they gave us an excellent take a look at how Strand will work, amplifying weapons, letting you grapple hook round, and extra. It’s actually attention-grabbing stuff and has been described as a connection to the psychic universe that is sort of a “third eye” opening. Every class will get a brand new tremendous capability – the Hunter getting a Rope Dart, Titans some huge spinning claws and Warlocks Strand missiles.