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EA Sports WRC patch 1.3 targets PC stutter & provides Steam Deck help


Codemasters has launched patch 1.3 for EA Sports WRC, which has introduced with it key fixes for Unreal Engine shader compilation stutter on PC, in addition to added help for the sport to work on Steam Deck.

Shader compilation stutter has been a blight for PC players over the previous few years, with Unreal Engine video games typically compiling GPU-specific shaders on-the-fly whereas taking part in the sport, which results in hitches and stutters the primary time any shader or impact is used. This isn’t a difficulty on console, which have fastened {hardware} and so can have shaders pre-compiled by builders.

With EA Sports WRC shifting from Codemasters’ old EGO engine to Unreal Engine, and the necessity for precision throughout robust rally racing, the sport was critically affected by this. EA Sports WRC patch 1.3 provides help for Unreal PSO Caching, which permits the sport to batch pre-compile shaders.

This comes alongside normal efficiency optimisations on all platform, graphical fixes, and different enhancements throughout the entire sport.

Right here’s the total EA Sports WRC model 1.3 patch notes:

NEW FEATURE

KEY FIXES

  • Added help for Unreal PSO Caching (shader pre-compiling) to deal with and scale back the quantity of shader stuttering skilled on PC.
  • Made a number of enhancements to framerate in key areas of gameplay on all platforms.
  • Made a lot of graphical fixes and enhancements throughout the sport on all platforms.
  • Resolved a number of points that may trigger the sport to crash or smooth lock throughout gameplay on all platforms.
  • EA SPORTS™ WRC can now be launched on Steam Deck.

ACCESSIBILITY

  • Made a lot of Speech to Textual content fixes throughout the sport.

ANIMATION

  • Resolved a difficulty the place the co-driver was t-posing within the Ford Escort RS Cosworth.
  • Resolved a difficulty the place within the Ford Fiesta WRC 2019 the driving force would pull the handbrake as an alternative of the paddles to shift gears.

AUDIO

  • Improved the doppler pitch pace shifting in replays.
  • Made a lot of corrections to voiceover throughout the sport.
  • Made a number of minor audio changes and enhancements throughout the sport.

BOOT FLOW

  • Sport ought to not boot in Full-Display screen Mode when Windowed Mode is chosen on EA App.

BUILDER

  • Made a lot of Person Interface enhancements to Builder.
  • Made a lot of minor changes to Builder.

CAREER

  • Made a lot of corrections to voiceovers inside Profession.
  • Made a lot of textual content tweaks in Profession.
  • Resolved a lot of Person Interface points in Profession.

CARS

  • Resolved a lot of car artwork and mannequin points with the Alpine Renault A110 1600 S.
  • Resolved a lot of car artwork and mannequin points with the Ford Puma Rally1 HYBRID.
  • Resolved a lot of car artwork and mannequin points with the Ford RS200.
  • Resolved a lot of car artwork and mannequin points with the Ford Sierra Cosworth RS500.
  • Resolved a lot of car artwork and mannequin points with the Lancia Stratos.
  • Resolved a lot of car artwork and mannequin points with the Peugeot 205 T16 Evo 2.
  • Resolved a lot of car artwork and mannequin points with the Peugeot 309 GTI.
  • Resolved a lot of car artwork and mannequin points with the SEAT Córdoba WRC.
  • Resolved a lot of car artwork and mannequin points with the SEAT Ibiza Equipment Automobile.
  • Resolved a lot of car artwork and mannequin points with the ŠKODA Fabia Rally2 Evo.
  • Resolved a lot of car artwork and mannequin points with the SUBARU Impreza 1995.
  • Resolved a lot of car artwork and mannequin points with the SUBARU Impreza 1998.
  • Resolved a lot of car artwork and mannequin points with the Toyota GR Yaris Rally1 HYBRID.
  • Resolved a lot of car artwork and mannequin points with the Volkswagen Golf GTI.
  • Resolved a lot of car artwork and mannequin points with the Volkswagen Polo 2017.
  • Made enhancements to car injury on the Mitsubishi Lancer Evolution X.
  • Made enhancements to car injury on the ŠKODA Fabia Rally2 Evo.
  • Made a lot of lighting enhancements to the Mitsubishi Lancer Evolution X.
  • Made a lot of lighting enhancements to the SUBARU Impreza 1995.
  • Made a lot of lighting enhancements to the SUBARU Impreza 1998.
  • Made a lot of physics fixes to the Lancia Delta S4.
  • Made a lot of hybrid regen calibration fixes to the Ford Puma Rally1 HYBRID.
  • Made a lot of hybrid regen calibration fixes to the Hyundai i20 Rally1 HYBRID.
  • Made a lot of hybrid regen calibration fixes to the Toyota GR Yaris Rally1 HYBRID.
  • Fastened a lot of HUD and dashboard points on the Alpine Renault A110 1600 S.
  • Fastened a lot of HUD and dashboard points on the Audi Sport quattro S1 (E2).
  • Fastened a lot of HUD and dashboard points on the BMW M1 Procar Rally.
  • Fastened a lot of HUD and dashboard points on the Citroën Saxo Tremendous 1600.
  • Fastened a lot of HUD and dashboard points on the Ford Escort Mk 6 Maxi.
  • Fastened a lot of HUD and dashboard points on the Ford Escort MK2 McRae Motorsport.
  • Fastened a lot of HUD and dashboard points on the Ford Escort RS Cosworth.
  • Fastened a lot of HUD and dashboard points on the Ford RS200.
  • Fastened a lot of HUD and dashboard points on the Lancia Fulvia HF.
  • Fastened a lot of HUD and dashboard points on the Lancia Stratos.
  • Fastened a lot of HUD and dashboard points on the MG Metro 6R4.
  • Fastened a lot of HUD and dashboard points on the Mitsubishi Lancer Evolution X.
  • Fastened a lot of HUD and dashboard points on the Porsche 911 SC RS.
  • Fastened a lot of HUD and dashboard points on the Volkswagen Golf GTI.

CHAMPIONSHIP MODE

  • Made a lot of textual content tweaks throughout Championship Mode.
  • Resolved a lot of Person Interface points throughout Championship Mode.

CLUBS

  • Made a lot of stability and efficiency enhancements throughout Golf equipment.
  • Resolved a lot of Person Interface points throughout Golf equipment.

CO-DRIVER

  • Made a lot of fixes to particular co-driver calls at Portugal – Baião.
  • Made a lot of fixes to particular co-driver calls at Japan – Lake Mikawa.
  • Made a lot of fixes to particular co-driver calls at Japan – Nenoue Plateau.
  • Made a lot of fixes to particular co-driver calls at Iberia – Santes Creus.
  • Made a lot of fixes to particular co-driver calls at Sardinia – Rena Majore.
  • Made a lot of fixes to particular co-driver calls at Sweden – Vargasen.

INPUT DEVICES

  • Added help for Person Datagram protocol (UDP) on PC. Please visit this link for further information and documentation.
  • Added handbrake axis binding for the Logitech Professional.
  • Added throttle and brake vibration performance to Fanatec pedals on PlayStation and PC.
  • Made some balancing adjustments to pedal and wheelbase vibration for a extra constant expertise.
  • Made a lot of fixes to button bindings.
  • Added a warning message for when a participant resets bindings because of an motion map replace.

LIVERY EDITOR

  • Fastened a lot of points with particular decals.
  • Made a lot of usability enhancements to the livery editor.
  • Added capacity to color the window strip on the MINI Cooper S.
  • Fastened a difficulty the place decals couldn’t be accurately positioned on the rear of Junior WRC automobiles.
  • Fastened a difficulty the place Builder Automobiles couldn’t have paintable mirrors.
  • Fastened a difficulty the place decals utilized to the rear bodywork Type #2 and Type #5 on Builder wouldn’t apply accurately.
  • Fastened a difficulty the place inputting an extended title for a livery file would overflow the out there on-screen area.
  • Resolved a difficulty relating to empty pop-ups whereas utilizing the livery editor.
  • Improved transition impact that happens when exiting the Paint Hub menu.
  • Improved transition impact that happens when saving liveries.
  • Made a lot of stability and efficiency enhancements to the livery editor.
  • Resolved a lot of Person Interface points with the livery editor.

LOCALISATION

  • Made a lot of localisation corrections throughout the sport.

LOCATIONS

  • Made a lot of collision fixes to varied places and phases.
  • Made a lot of stability fixes to varied places and phases.
  • Made a lot of visible enhancements to varied places and phases.
  • Made a lot of efficiency enhancements to varied places and phases.
  • Made a lot of gameplay enhancements to varied places and phases.

MOMENTS

  • Made a lot of gameplay fixes to The Flying Finn of Monte-Carlo.
  • Made a lot of gameplay fixes to The Successor.
  • Made a lot of gameplay fixes to First Hybrid Win.
  • Made a lot of stability enhancements to Moments.
  • Resolved a lot of Person Interface points with Moments.

OPTIONS & SETTINGS

  • Corrected a lot of Person Interface errors inside the Choices & Settings menus.
  • Made a lot of Person Interface enhancements inside the Choices & Settings menus.

QUICK PLAY

  • Made a number of stability and efficiency enhancements to Fast Play Solo.
  • Made a number of stability and efficiency enhancements to Fast Play Multiplayer.
  • Made a lot of Person Interface enhancements to Fast Play Solo.
  • Made a lot of Person Interface enhancements to Fast Play Multiplayer.
  • Made a lot of collision fixes in Fast Play Solo.
  • Carried out a number of community and connectivity enhancements to Fast Play Multiplayer.

RALLY SCHOOL

  • Made a number of stability and efficiency enhancements to Rally Faculty classes.
  • Made a lot of Person Interface enhancements to Rally Faculty classes.
  • Resolved a difficulty the place interrupting the beginning countdown would cancel out the trainer’s voiceover.
  • Made enhancements to the gravel zone detection on Rally Faculty Lesson 3 (Gravel).
  • Fastened a difficulty that occurred after a number of restarts of Rally Faculty Lesson 3 (Gravel).
  • Fastened a difficulty with the handbrake restriction on Rally Faculty Lesson 6 (Gravel).
  • Fastened a difficulty with the handbrake detection on Rally Faculty Lesson 9.

REGULARITY RALLY

  • Made a lot of stability enhancements to Regularity Rally.
  • Made a lot of gameplay enhancements to Regularity Rally.

REPLAYS

  • Made a lot of visible enhancements to replays.
  • Made a lot of stability enhancements to replays.
  • Fastened a difficulty the place the driving force wouldn’t seem throughout replays.
  • Fastened a difficulty the place collision results would always be re-played throughout replays.
  • Added the power to alter digicam angle when a replay is paused.
  • Smoothened the transition impact when car components are loosened from the automobile.
  • Eliminated foliage obstructions from sure replay digicam angles.

TIME TRIAL

  • Added lacking collision detection to Rally Estonia.
  • Made a lot of stability enhancements to Time Trial.
  • Resolved a lot of Person Interface points with Time Trial.

ULTRAWIDE MONITORS

  • Resolved a difficulty the place some background textures appeared stretched inside varied menu screens.
  • Resolved a difficulty the place timber on the sting of ultrawide shows appeared in low decision.
  • Resolved a difficulty the place the decision choice was greyed out when launching the sport with AMD Eyefinity disabled.

Constructing on the legacy of Dust Rally, EA Sports WRC is a incredible sport that provides the total WRC license into the combo. In our WRC review, Dom mentioned, “If you’re looking for a fully featured and great handling rally game, EA Sports WRC is the undisputed champion this year, though PC players need to be aware that some technical bugs still need to be ironed out.”



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