Payday 3 1.01 replace brings numerous fixes and balancing

Payday 3’s 1.01 replace has been launched with plenty of fixes and balancing added to the sport to enhance the expertise for gamers. The fixes embrace addressing crashes when answering the radio or when vaulting as a heist involves an finish. PS5 gamers who pre-ordered the sport must also now have the gadgets that have been marketed. The goal help perform for PS5 gamers has been up to date too.

Payday 3 1.01 replace patch notes


  • Added pre-order and version particular gadgets to PS5 gamers
  • Final radio name will now present a final warning earlier than alarm goes off, and won’t be interrupted by different radio dialogues
  • Gamers can not flip the digital camera through the full tased impact
  • Added a repair for the “Cleanin’ It Out” achievement to pop up when the factors is met
  • Fastened a difficulty the place the participant doesn’t achieve “Rush” when masking up whereas sprinting
  • Fastened a difficulty the place the participant may bind “Throw item” and “Request overkill weapon” to the identical keybind
  • Up to date the goal help perform for PS5 (PS5)
  • Closing or opening doorways will now not push/transfer gamers in shut proximity
  • Fastened a crash prompted when answering a radio
  • Fastened a crash that might occur when vaulting close to the heist finish
  • Fastened a difficulty the place gamers obtained caught in crouch when enjoying with excessive ping
  • Added a repair so Overkill weapons don’t fall by means of autos
  • Fastened so the tutorial scroll field is scrollable the second time you open a tutorial popup
  • Added a repair for a crash brought on by a number of explosions
  • Fastened a difficulty the place the “Closing the Account” trophy didn’t unlock correctly
  • Fastened so the achievement “Cleanin’ it out” must be accomplished on Overkill
  • Fastened problem with marking although some home windows
  • Added a repair to forestall gamers from getting caught when utilizing a human protect that dies
  • Fastened a DLSS associated crash
  • Fastened a difficulty the place the participant can get caught and never continuing to menus after failing a heist
  • Eliminated a state examine to repair problem with AI positioned baggage having mistaken rotation
  • Added a repair so sport gained’t crash when becoming a member of one other participant by means of social or shell
  • Fastened a difficulty with the social record not filling up
  • Fastened a difficulty the place a celebration couldn’t matchmake if the previous social gathering chief had left the social gathering
  • Fastened a difficulty the place social record didn’t populate after reestablishing an web connection
  • Altering languages in epic ought to now work
  • Fastened a crash associated to getting a random character when becoming a member of a sport
  • Fastened a crash associated to IP deal with
  • Closed the weapon expertise exploit in 99 Containers


For this patch, we needed to primarily deal with minor fixes.

We’re conscious that Final Man Standing and Armor Up are performing a bit too effectively, so we plan to provide them a couple of tweaks that hold them efficient, however require a bit extra setup in comparison with the advantages they provide. This will likely be within the subsequent huge patch. Exterior of those two abilities, we don’t anticipate any huge nerfs coming to abilities within the subsequent patch, however given gamers are nonetheless getting used to the sport, we’ll be maintaining a detailed eye on the meta.

We’re additionally conscious that armor is taken into account essentially the most fascinating useful resource in comparison with ammo and well being. We’re pleased with how armor itself works, however we wish to put in a couple of extra methods for gamers to revive it within the sport. We additionally assume well being is underperforming proper now, however addressing that will likely be a gradual change over the primary 12 months of updates, moderately than one sweeping replace.


  • Utilizing Manipulator Fundamental Ability will now not trigger an interplay interference when gamers do a number of interactions in a row
  • “Battering Ram” talent can now not be used to open blue keycard door on “Rock the Cradle”
    “Battering Ram” talent can now not be used to open the entrance door on “Touch the sky”


  • Added means for knives to be thrown by means of damaged protect visors.
  • Fastened a difficulty the place throwing knives couldn’t be picked up when the geared up main or secondary weapon had full ammo
  • Adjusted the Vertical Grip spawn level on weapon PC9
  • Moved the journal launch lever on SA A144
  • Fastened a difficulty with weapon recoil in decrease FPS


  • Dozers will now get nearer earlier than participating heisters with their shotgun
  • Up to date the enemy flashbangs to use flash impact extra persistently
  • Participant can now not open doorways resulting in enemy spawn places


The true meat of this replace, the tech stuff! There’s all kinds of fixes and adjustments on this record. Proceed to tell us should you discover any bugs and we’ll hold smashing them!


  • Added a “Keep these display changes?” message after altering display screen decision.
  • Fastened a minor typo within the loadout part
  • UI replace for favor reward in outcome display screen
  • Lowered description textual content dimension, in talent line menus
  • Added means for gamers to evaluate the EULA once more after creating their accounts
  • Fastened a difficulty inflicting participant names, and infamy ranges, to not load accurately and displaying mistaken data
  • Fastened translation problem associated to the whiskey bottle in “Touch the Sky”
  • Fastened overlapping textual content in heist overview
  • Added icons for when buffs are blocked as a result of sure abilities
  • Dropdown for offline pals in social display screen ought to now be displayed accurately
  • Added a repair for the digital camera zooming out of display screen when inspecting an merchandise from the distributors
  • Fastened a difficulty exhibiting an incorrect quantity of remaining radio calls when a participant joins an ongoing heist
  • Added a repair for overlapping weapon mod names to make them extra readable
  • Participant stats at the moment are proven in outcome display screen when failing a heist
  • Added a repair so a becoming a member of participant’s title is displayed within the chat
  • Added a button immediate exhibiting tips on how to exit the protected cracking mini-game
  • The telephone hacking visualization ought to now at all times attain full when finishing
  • Fastened locked story movies to correctly reset shade values when initialized
  • Changes made to fonts in settings menu
  • Fastened a difficulty with the “report player” choice not showing
  • Fastened a difficulty the place the person may work together with the menus when the report textual content field was open
  • Added a repair for inventory mods “TQ” and “HQ”, their titles at the moment are aligned within the loadout
  • Device enter is now proven as blocked when interacting with loot
  • Resized the loadout choice bar
  • Fastened a difficulty with becoming a member of a pal within the social menu when spamming the be part of button
  • Fastened a difficulty on Xbox inflicting pals to not seem correctly


  • A sound of dropping a lifeless physique onto the bottom will now be performed when gamers drop our bodies
  • The sound impact of sliding will now cease enjoying when gamers cease sliding
  • Added sound impact for closed home windows being destroyed
  • Cinematic audio quantity is now additionally affected by grasp quantity
  • Eliminated “break” VFX from throwing knives that don’t break when Retriever talent is supplied
  • Added a repair for smalltalk between civilians and staff not triggering
  • Added extra small speak conversations between civilians
  • Shade voice over will now not play, when gamers return to the primary menu after canceling matchmaking
  • Improved the sound impact for opening crates
  • Disabled the Shade VO about file clues when the precise paperwork have already been picked up
  • Wolf now whisper as an alternative of screams for medic baggage throughout stealth gameplay
  • Fastened a difficulty the place dye packs would loop the audio when breaking whereas being disarmed
  • Fastened a difficulty the place civilian cellphone ringtones would loop endlessly
  • Fastened a difficulty that might trigger eye scanner to play incorrect VO when scanning the right NPC
  • Audio balancing for enemy VOs
  • Added extra door sounds
  • Added sound results for NPC animations
  • Fastened a difficulty the place the human protect takedown sound impact wouldn’t cease should you reload your gun whereas choking somebody out


  • Fastened a visible problem with deployables positioned on shifting objects that wouldn’t sync up for gamers becoming a member of an ongoing heist
  • Fastened deployables floating within the air when positioned on a floor that then moved, deployables will now fall to the bottom.
  • Fastened a difficulty with deployables floating when positioned on sure doorways
  • Fastened a number of minor graphical points on the entrance a part of the financial institution on “No Rest of the Wicked”
  • Fastened weapon animation problem when trying upwards and utilizing instruments
  • Added a repair in order that switching between sprinting and putting instruments wouldn’t trigger points when sprinting.
  • Fastened animation problem when SWATs are releasing hostages showing as taking injury
  • Fastened a difficulty on decrease graphical settings inflicting the door of the escape helicopter to seem damaged. (PC)
  • Fastened a bug the place the participant may get contained in the transport van in one of many pot holes in “Road Rage”
  • Fastened a bug the place standing on the van would trigger the participant positions to glitch
  • Realigned The Butcher’s contractor picture with the underside of the display screen
  • Subtitle fixes for story movies
  • Fastened a animation problem when utilizing microcamera
  • In-game heist data display screen now scales correctly throughout side ratios
  • Adjusted enemy sabotage animation
  • Optimized foliage LODs


  • Melee injury now not impacts surroundings particulars that ought to solely take injury from explosions/gunfire in Gold & Sharke
  • Fastened lacking collision, in a small space on the financial institution roof, on “No Rest for the Wicked”
  • Eliminated an space that was tagged as “public” on the roof in “Under the Surphaze”
  • Fastened a bug that led guards to typically stroll by means of a closed door on “No Rest for the Wicked”
  • Added a repair for the Safety Door that was openable and not using a Blue keycard on “99 boxes”
  • Added a lacking out of bounds display screen filter in “Under the Surphaze”
  • Deployables now not disappear when thrown by means of vents on “Touch the Sky”
  • Added a repair for canceling sliding into panic room’s door on “Touch the Sky”
  • Fastened the feel of the panic room’s door on “Touch the Sky”
  • “Favors” and “Difficulty” are now not seen in tutorials when holding Tab
  • Gamers will now not stutter when leaping and sprinting contained in the truck on “99 Boxes”
  • Added collision to dam gamers from getting caught behind a curtain on “Under the Surphaze”
  • Added collision to forestall baggage from being thrown exterior of the playable space on “Road Rage”
    Fastened a vent navigation problem in “Rock the Cradle”
  • Fastened a difficulty the place baggage would get caught within the forklift on “Road Rage”
  • Fastened a difficulty the place loot baggage would disappear when throwing them into the zipline on “Touch the Sky”
  • Fastened a difficulty the place AI crew may get caught in “99 Boxes”
  • Fastened points the place you can throw baggage out of attain on “Dirty Ice”
  • Fastened a difficulty the place some jewellery trays are clipping within the VIP room on “Dirty Ice”
  • Added so the drill choice seems throughout Stealth on “Touch the Sky”
  • Disabled all interplay for positioned planks as soon as all 4 have been positioned on “Road Rage”
  • Added a repair for the place the Escape Goal typically didn’t seem on “Dirty Ice”
  • The “Enter the Workshop”-objective will get disabled if gamers safe most loot
  • Fastened a difficulty the place Mason will get poisoned regardless of not being delivered the poisoned drink on “Touch the sky”
  • Fastened a difficulty the place the armored truck would get caught earlier than the ultimate ramp on “Road Rage”
  • Fastened an Overkill problem problem the place the bouncer wouldn’t allow you to proceed after exhibiting him the VIP invitation on “Rock the Cradle”
  • Adjusted the ambush setup timer on “Road Rage”
  • Added collision to forestall cage baggage falling by means of the bottom on “Rock the Cradle”
  • Added a repair so gamers can’t throw the zipline bag within the escape van on Gold & Sharke


  • Problem caught at 1/1 can now be unlocked by finishing the problem once more or finishing the best problem problem within the sequence
  • The weapon charms and demise want reward from the PAYDAY 2 to PAYDAY 3 cross promotion campaign haven’t been correctly granted. We hope to have this problem totally resolved by the subsequent patch

Supply: Payday Official Site

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