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Star Wars Jedi: Survivor patch 5 fixes extra bugs


Star Wars Jedi: Survivor patch 5 has been launched by Respawn, with this one persevering with to repair points which were famous since launch. These fixes embody one character not turning into invincible, a personality not grabbing somebody in a cutscene, one other character disappearing mid combat, and surroundings interactions being extra secure. The total patch notes are beneath.

Star Wars Jedi: Survivor patch 5 notes

  • (PC solely) Improved content material caching to scale back hitching.
  • (PC solely) Improved thread dealing with when raytracing is turned off.
  • (PC solely) Repair for a problem the place reducing the PC visible settings would incorrectly decrease your decision scale if FSR is disabled.
    • Notice: when you beforehand disabled FSR and are enjoying on a decrease visible high quality, you could wish to readjust your high quality settings.
  • (PC solely) Repair for a reset button not responding on PC when utilizing each controller and keyboard.
  • Varied efficiency fixes.
  • Stability enhancements.
  • Extra sturdy detection of pre-order and deluxe content material in-game, stopping gamers from solely randomly gaining access to the content material.
  • Varied collision and navigation enhancements to stop points the place characters get caught out of bounds.
  • Fastened a problem the place Drya Thornne would grow to be invincible.
  • Music-related fixes
  • Fastened a problem the place Bode wouldn’t seize the senator throughout some New Recreation+ playthroughs.
  • Repair for a bug the place the Skriton wouldn’t seem appropriately.
  • Repair for Dagan not showing appropriately in a cinematic.
  • Fastened some uncommon cases of gamers being unable to progress additional within the sport even after reloading.
  • Repair for a bug the place the Gorocco would disappear mid-combat.
  • Repair for a problem the place Cal would get caught in a selected Blaster state if dying whereas in it.
  • Repair for a bug the place BD-1 wouldn’t be capable to open a door.
  • Repair for void tear interactions not working appropriately.
  • Repair for making an attempt to load corrupt save video games typically leaving you in the primary menu. It’s going to now appropriately try and load your backup save.
  • Improved UX for Koboh matter turrets that gamers had been beforehand unable to exit out of.
  • Repair for the Rancor and the Mogu not appropriately leaving Cal’s XP behind when he respawns.
  • Repair for a bug the place the Abilities menu wouldn’t appropriately shut.
  • Improved sync for sound throughout one of many cinematics.
  • Repair for the surroundings not loading appropriately on Koboh after Cal respawns.

Supply: EA



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