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Starfield May replace brings detailed maps, issue modes & new Xbox Series X efficiency modes


Bethesda has revealed what’s coming within the Starfield May replace, with new detailed maps, ship customisation, issue modes and better Xbox Series X efficiency modes. The replace is out now in Steam Beta on PC, with the final launch approaching fifteenth May.

There’s a bevy of fan-pleasing options right here, with the brand new floor maps giving a great deal of element to the map that will help you get round and work out the place you’re meant to be going. Then there’s the ship ornament mode, which brings the Outpost customisation flexibility to the inside of your ships as nicely.

For diehard gamers, there’s the brand new gameplay choices for letting you tweak issue of various facets of the sport individually, whereas gamers embarking on a New Recreation Plus run will have the ability to change their Traits and look earlier than they go.

After which there’s the Xbox Series X efficiency modes, which provides new body price targets of 30, 40 (on a 120Hz show), 60 or uncapped, and allows you to prioritise Visuals or Efficiency – this can scale back the dynamic decision vary, and decrease the standard of results, lighting and crowds to spice up the body price.

Oh, and as a ultimate teaser? Bethesda are engaged on the primary land autos for the sport.

 

Right here’s the total patch notes for Starfield May Replace 1.11.33:

NEW FEATURES

  • Improved floor maps – We’ve heard your suggestions, and we’ve made some massive enhancements to floor maps, so that you’ll at all times know simply the place to go and now not “get lost” on the best way to your dad and mom’ place (and so they weren’t shopping for that excuse anyway, you need to actually go go to them).
  • New gameplay choices – For these of you who like a little bit of an additional problem or need to make some facets of the sport simpler, you possibly can customise your expertise with model new choices within the Settings menu. Wish to make floor fight tougher however ship fight simpler? You are able to do simply that!
  • Added Ship Ornament mode to the inside of Ships – now you possibly can embellish your ships identical to you possibly can with Outposts!
  • Added Tabs to Container menus to make managing your stock simpler.
  • Added the flexibility to alter Traits and look after getting into the Unity.
  • Added Dialogue digital camera toggle within the Settings.
  • Added Show settings for Xbox Series X to prioritize Visuals or Efficiency (Series X).

XBOX SERIES X DISPLAY SETTINGS

We’ve heard from many that you simply’d wish to have extra management over the graphic constancy and efficiency on Xbox, much like how PC gamers can customise their expertise. We’re now enabling that on Xbox Series X with a couple of choices that you should use to search out the most effective match in your playstyle and show.

For every of those, we extremely suggest a Variable Refresh Charge (VRR) Show operating at 120hz, and to confirm your Xbox is setup to make use of it. If in case you have it setup this fashion, Starfield will now default to a body price goal of 40, whereas holding the precedence for full visuals.

  • Body Charge Goal: Now you can select between 30, 40, 60 or an Uncapped body price on VRR shows. When you wouldn’t have a VRR show operating 120hz, you’ll nonetheless have the ability to choose from 30 or 60. Display tearing might happen at instances when choosing 60 on a non-VRR show.
  • Prioritize: Now you can prioritize between Visuals and Efficiency whereas attempting to take care of the body price goal. When you’re selecting a body price goal of 60 or above, we suggest altering this to Efficiency. Prioritizing Visuals retains the very best decision whereas sustaining full element for particular results, lighting, and crowds. Prioritizing Efficiency lowers inside decision and element for particular results, lighting, and crowds. Each modes might alter inside decision dynamically when scenes or motion get heavier as nicely. When switching between modes, you will notice the lighting change briefly because the system catches as much as the brand new mode.

BUG FIXES

GENERAL

  • Common Stability and Efficiency enhancements.
  • Common enhancements for Character fleeing, avoidance and pathfinding.
  • Fastened varied points with object placement.

GAMEPLAY

  • Fastened a difficulty that would trigger a ship’s most protect capability to seem decreased after loading a save with sure assigned crew.
  • Fastened a difficulty the place invisibility might persist on a companion’s weapon after invisibility impact ended.
  • Scanning flora/fauna XP is now additionally awarded by way of harvesting/killing.
  • Resolved a difficulty with unintended harvest gadgets showing in flora from blended biomes.
  • Addressed a difficulty that prevented repeated docking with a beforehand commandeered ship.
  • Fastened a difficulty with Class C flight habits after getting into concentrating on mode whereas boosting.
  • Addressed a difficulty that would happen when trying to dock with a ship because it grav jumps away.
  • Fastened a ship scanner subject that would often show incorrect hostility or crew depend.
  • Fastened a difficulty the place docked ships would seem to overlap after loading a save whereas boarding.
  • Shocked Characters ought to now not show the choice to speak to them.
  • Fastened a difficulty that would trigger attire to not show as supposed on mannequins.
  • Helmets positioned on Mannequins ought to now not cull the neck and torso part.
  • Addressed a difficulty that would trigger weapons to duplicate when looting and enemy.
  • Addressed a uncommon subject that would trigger characters to not exit dialogue when attacked.
  • Fastened a difficulty that would trigger the dialogue digital camera to shortly shift focus when exiting conversations.
  • Neon and Ryujin safety needs to be extra diligent on arresting the participant for legal habits.
  • An Autosave ought to now be created when quick travelling to the participant ship if Save on Journey is enabled.
  • Fastened a difficulty with sandstorm hazards not working as supposed below sure circumstances.
  • Fastened a difficulty with climate altering incorrectly when getting into a ship.
  • Addressed a difficulty associated to utilizing the Starborn Energy ‘Inner Demon’ on sure Robotic fashions.
  • Resolved a couple of points associated to loading a save after utilizing ‘Phased Time’ energy.
  • Fastened a difficulty with lip-sync whereas ‘Phased Time’ was lively.
  • Fastened a uncommon subject that would trigger legendary Starborn weapons to lose their particular results.
  • Resolved a difficulty that would stop storing gadgets in containers aboard the Razorleaf.
  • Addressed a difficulty that would trigger the participant to seem as in the event that they have been in zero gravity after finishing a temple.
  • Fastened a difficulty with Rifle Certification talent that would stop sooner reloading profit.
  • Resolved subject with sure weapons not having the ability to hearth instantly after they have been aimed.
  • Resolved and subject that would trigger melee assaults to happen with out animation.
  • Fastened a visible subject with the Laser sight emitted from an enemy Magshear.
  • Resolved a weapon visibility subject that would happen when opening the hand scanner with ‘Toggle Iron Sight’ setting enabled.
  • Fastened a weapon visibility subject that would happen when switching between weapons of various sorts.
  • Addressed a difficulty with how the Subtitles from the ECS Fixed have been displayed.
  • Addressed a difficulty with gaps showing on the character when previewing helmets within the Switch Menu.
  • Resolved and subject that would trigger clothes to be seen by the spacesuit after aiming with a scope.
  • Addressed and subject that would trigger enemies to obtain unintended power when killed.
  • Fastened a difficulty that would happen when killing a seated character.
  • Loading save ought to retain digital camera settings.
  • Addressed a difficulty that would trigger quests to have a for much longer cooldown than supposed.
  • Resolved a difficulty the place UC ships might nonetheless ship pleasant hails to a member of the Crimson Fleet.
  • Fastened areas of Moara’s ship the place participant might grow to be caught.
  • Fastened a difficulty that would trigger the desk contained in the Ship Providers constructing in Akila to vanish.
  • Fastened a difficulty that will stop random ship encounters from touchdown on planets in some conditions.
  • Fastened a difficulty with the flip counter on the persuasion minigame when coping with the Star Parcel Freighter.
  • Ship Service Technicians ought to now return to their regular location if that they had beforehand wandered away.
  • Gamers who discover their approach into Benjamin Bayu’s penthouse ought to now have the ability to exit correctly.

GRAPHICS

  • Exterior ship lights ought to now seem as supposed in Photomode and through journey sequences.
  • Fastened varied shadow points (flickering and precision).
  • Fastened a difficulty that would trigger the galaxy map to zoom out to an incorrect extent. (PC).
  • Fastened a uncommon subject that would trigger the ocean to not mix easily with the shore.
  • Fastened a difficulty that would trigger the display to be stretched on 16:10 and 32:10 screens with FSR3 within the character editor (PC).
  • Improved the look of depth of discipline in particular instances.
  • Fastened delicate flickering that would happen on some on highlighted components within the ship editor.
  • Improved the look of lighting and shadow below bushes.
  • Improved wind path consistency.
  • Fastened a difficulty inflicting the glow of stars to be barely seen by planets.
  • Fastened a couple of visible artifacts with some VFX.
  • Improved the look of rain ripples on water.
  • Fastened a difficulty that would trigger lacking fog to happen whereas touchdown in Neon.
  • Improved flickering artifacts generally current with upscaling strategies DLSS, FSR, XeSS (PC).
  • Fastened a couple of flickering and ghosting points for FSR3 (PC).
  • Fastened a difficulty that would trigger the sport UI to vanish after altering the Borderless Full Display possibility when utilizing FSR3 (PC).
  • Fastened a difficulty that would often trigger artifacts throughout digital camera transitions.
  • Fastened a uncommon subject that would trigger lacking object highlights within the hand scanner.
  • Fastened a uncommon subject that would trigger seen rain results inside a spaceship.
  • Fastened a difficulty that would trigger water to show white in New Atlantis when utilizing a particle beam.
  • Adjusting a setting possibility that learn as “Off” to now learn as “Low Quality” for movement blur.
  • Adjusted the default worth for Ship Third Individual FOV.
  • Fastened a difficulty that would trigger weapons on racks or in containers to vanish or change upon re-entering the participant’s ship.

OUTPOSTS

  • Fastened a difficulty that would trigger robots to seem unassigned after deleting the Outpost Crew Station.
  • Addressed a difficulty with Cargo Hyperlink components not updating orientation after transferring a construction at an Outpost.
  • Eliminated crimson define that would generally stay on objects after they have been repaired at an outpost.
  • Fastened a difficulty the place altering greenhouse flora sorts in Outposts might disconnect the water enter.
  • Resolved a difficulty with environmental hazards persisting inside outpost constructions inbuilt hazard areas.
  • Fastened a difficulty the place greenhouse vegetation generally didn’t transfer appropriately when the greenhouse was relocated.
  • Fastened points the place stairs might generally be deleted when deleting objects positioned on them at an outpost.
  • Addressed a difficulty that allowed the participant to achieve unintended areas by stacking furnishings in Outposts.
  • Resolved a difficulty with storage container auto foundations showing the place stackable containers exist already in Outposts.
  • Fastened a difficulty with Outpost wires not transferring appropriately when a wired construction was moved.
  • Addressed a difficulty that would trigger habitat modules to drift when supporting constructions have been eliminated.
  • Fastened a difficulty that would unintentionally have an effect on the ambient audio of Outpost gadgets.
  • Fastened a difficulty with inner-system cargo ships not unloading assets to capability.

QUESTS

  • Again to the Grind: Fastened a difficulty that would trigger the digital camera to unintentionally return to first individual when exiting the interview seat with Imogene.
  • Breaking the Financial institution: Fastened a difficulty the place unselected Dialogue choices would incorrectly grey out when speaking to Chief Purser Murata.
  • Breach of Contract: Resolved the problem the place Dr. Keala might not have been current on the supposed location.
  • Crew Encounter: Resolved a difficulty that would trigger Betty Howser to not seem in Jake’s bar to be employed.
  • Echoes of the Previous: Fastened a uncommon subject that would trigger Delgado to get caught whereas traversing the canyon.
  • Excessive Worth to Pay: Fastened a difficulty the place development might halt if a United Colonies character was hit through the escape.
  • Hostile Intelligence: Resolved the problem that would trigger the Steam Tunnels to grow to be inaccessible if the mission space was left for a very long time.
  • Into the Unknown: Addressed a difficulty that would trigger Vladimir to now not give the Participant Temple areas.
  • Into the Unknown: Fastened a uncommon subject the place the temple location wouldn’t populate when receiving the “Go to” goal.
  • Legacy’s Finish: Fastened a difficulty that would trigger Huan Daiyu to not be positioned as supposed on the finish of the mission.
  • Legacy’s Finish: Fastened in subject that would trigger the Crimson Fleet Prisoners to have incorrect idle traces whereas standing within the Brig of the Vigilance.
  • Legacy’s Finish: Resolved a difficulty with returning to the Key if a freed prisoner was killed.
  • Unfastened Ends: Addressed a difficulty that would trigger the scene between Neshar and Neon Safety to not happen as supposed.
  • No Sudden Strikes: Fastened a uncommon subject that would trigger Petrov to get caught strolling to the artifact.
  • One Small Step: Addressed a difficulty that would trigger Vasco to seem caught within the flooring of a commandeered Crimson Fleet ship.
  • One Small Step: Miners ought to now not hearth on the participant within the Vectera mines.
  • One Small Step: Resolved a difficulty that would stop quick journey to the ship from the world boundary.
  • Rook Meets King: Addressed a difficulty that would trigger idle animations to play on a corpse.
  • Sabotage: Fastened a difficulty that would trigger manipulated characters to maneuver in an unintended approach.
  • Begin-up Stopped: Addressed a difficulty that generally brought about the hunt to not provoke.
  • The Greatest There Is: Fastened a difficulty that would trigger participant to incorrectly obtain an unintended goal.
  • The Devils You Know: Improved the place characters have been wanting in some scenes.
  • The Mantis: Fastened a uncommon subject that would trigger the Razorleaf to vanish.
  • The Previous Neighborhood: Addressed a difficulty that would happen when utilizing space of impact assaults in Moara’s ship.
  • Warfare Relics: Addressed a difficulty that would trigger Unit 99 to seem caught.
  • Left Behind: NPCs will now not speak about being attacked by wildlife on lifeless planets.
  • Legacy’s Finish: Resolved a difficulty that would trigger NPCs to be culled relying on the place the participant is situated.
  • Grunt Work: The Terrormorph ought to now not get caught if lured into the room Hadrian is hiding in.

Supply: Bethesda



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